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Posted: Sat Dec 11, 2004 11:36 am
by Falco Girgis
Tvspelsfreak wrote:C++ Vectors != Dreamcast compatible
At least unless GyroVorbis feels like installing a complete cygwin + newest KOS development version and do everything through a DOS console and text editor.
HJML!JLK!JLKJ!LK !HLJ!HLJK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
WHAT THE ______!!!!!!!!!!!!!!!!!
No way in hell I'm doing all of that!!!!!!
Nooooo! Sorry, no vectors on t3h DC version then.
Posted: Sat Dec 11, 2004 12:56 pm
by JS Lemming
What is with you guys with vectors, they are sooo much trouble. Just let me and GyroV handle the linked lists class and functions.
Posted: Sat Dec 11, 2004 1:12 pm
by MarauderIIC
JS Lemming wrote:What is with you guys with vectors, they are sooo much trouble.
Only on DC apparently :) Other'n that they're all super-easy to use.
What about templates, tvspel? A
general linked-list system would be good.
Posted: Sat Dec 11, 2004 2:21 pm
by JS Lemming
If they are so easy to use, then why was it that I couldn't compile GV blood engine using them? Our own linked lists would be just as easy as your vectors.
Posted: Sat Dec 11, 2004 2:21 pm
by Tvspelsfreak
Templates works fine.
Posted: Sat Dec 11, 2004 3:44 pm
by MarauderIIC
JS Lemming wrote:If they are so easy to use, then why was it that I couldn't compile GV blood engine using them? Our own linked lists would be just as easy as your vectors.
I did, though, within like 10 minutes.
PEBKAC, I guess. =)
Posted: Sat Dec 11, 2004 4:18 pm
by JS Lemming
MarauderIIC wrote:JS Lemming wrote:If they are so easy to use, then why was it that I couldn't compile GV blood engine using them? Our own linked lists would be just as easy as your vectors.
I did, though, within like 10 minutes.
PEBKAC, I guess. =)
With Dev-Cpp?
BTW, I don't know what PEBKAC stands for, enlighten.
Posted: Sat Dec 11, 2004 7:45 pm
by Falco Girgis
MarauderIIC wrote:JS Lemming wrote:If they are so easy to use, then why was it that I couldn't compile GV blood engine using them? Our own linked lists would be just as easy as your vectors.
I did, though, within like 10 minutes.
PEBKAC, I guess. =)
I get the feeling he's owning you. Notice it compiles in VisualC++ and not Dev-C++?
Hrmm... Wonder what that says about the compilers. XD
Hey, did you guys hear, JSL is coming out of the closet w00t!
MarauderIIC wrote:
What about templates, tvspel? A general linked-list system would be good.
Tvspelsfreak wrote:Templates works fine.
Okay, if you think these templates are going to make a nice general linked list system for us, I'd better bust out the C++ book and learn about them.
BTW, what exactly is a template? What's it good for?
Posted: Sat Dec 11, 2004 8:24 pm
by JS Lemming
Hey, did you guys hear, JSL is coming out of the closet w00t!
Someone might interpret that the wrong way.
He means I'm moving my compoot out of the closet.... literaly.
No more dungeon like atmosphere for me.
Posted: Sat Dec 11, 2004 8:28 pm
by JS Lemming
I get the feeling he's owning you. Notice it compiles in VisualC++ and not Dev-C++?
Hrmm... Wonder what that says about the compilers. XD
That only proves VisualC++'s inferiority. A good compiler wouldn't call something standard when it obviously is not. Notice how all Dev-C++ code compiles perfectly on VC++ but not vice versa. Now that's saying something.
Posted: Sat Dec 11, 2004 9:15 pm
by MarauderIIC
I agree. However, it may have been a simple case of the Dev-C++ distro not coming with the libraries or include files. They're part of the Standard Template Library, vectors.
I was just having some fun with you, though:
PEBKAC -
definition. :)
Posted: Sun Dec 12, 2004 9:38 am
by Falco Girgis
Vectors are STL. Dev-C++ not being able to compile that only shows inferiority.
Back to the subject of PEBKAC...
Posted: Sun Dec 12, 2004 10:37 am
by JS Lemming
GyroVorbis wrote:Vectors are STL. Dev-C++ not being able to compile that only shows inferiority.
Back to the subject of PEBKAC...
Nope, Dev-C++ has complete STL. Its VC++'s fault for not keeping their version standard. Remember the quote from my book on that subject?
Heh, this is kinda funny:
http://www.catb.org/~esr/jargon/html/L/luser.html
Posted: Fri Dec 24, 2004 12:24 pm
by Falco Girgis
I've been thinking about NEStix. I think that we should definately use accessor methods to manipulate class member data. First off, it's useful (I'll show you later). That is without mentioning that using accessor methods is just plain good programming.
With a project this big, I think we should use them instead of directly manipulating the variables.
They're useful because they affectively eliminate bugs. You might accidently screw up a member variable. Accessor methods and private class variables nearly eliminates that.
If you want more on that, I'm sure MarauderIIC could explain the benefits 10 times better than I can, because he's a good programming whore. He uses a nice style and proper conventions as well.