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Re: J-fail: Unstoppable

Posted: Tue Feb 16, 2010 7:54 am
by Falco Girgis
patio wrote:Oh hi, um Avatar Showdown has been done for over a month, but we jfailed peer review twice and every time that happens you have to wait a week before you can submit again. And no "Falco" there's no way you could finish a samurai kirby clone that has avatars, online play, and adheres to all the xbox standards in a few hours. It'd take you at least a month. :roll:

And btw, Avatar Showdown will make us at least $10k, probably a lot more.

Oh and we've raised our expectations for Unstoppable. It will make at least $220k gross revenue. I'm dead serious. 8-)

PS: JForce > ES team. The proof is in the pudding. :shock:
:shock:

...well, good to hear from you again, if nothing else.

Re: J-fail: Unstoppable

Posted: Tue Feb 16, 2010 8:08 am
by GroundUpEngine
patio wrote:Oh hi, um Avatar Showdown has been done for over a month, but we jfailed peer review twice and every time that happens you have to wait a week before you can submit again. And no "Falco" there's no way you could finish a samurai kirby clone that has avatars, online play, and adheres to all the xbox standards in a few hours. It'd take you at least a month. :roll:

And btw, Avatar Showdown will make us at least $10, probably a lot more.

Oh and we've failed our expectations for Unstoppable. We wished it will make at least $220k gross revenue. But it's not going to happen... 8-)

PS: JForce < ES team. The proof is in the pudding. :shock:
Fixed it for ya buddy =)

Re: J-fail: Unstoppable

Posted: Tue Feb 16, 2010 9:34 am
by ChrissyJ91
GroundUpEngine wrote:
patio wrote:Oh hi, um Avatar Showdown has been done for over a month, but we jfailed peer review twice and every time that happens you have to wait a week before you can submit again. And no "Falco" there's no way you could finish a samurai kirby clone that has avatars, online play, and adheres to all the xbox standards in a few hours. It'd take you at least a month. :roll:

And btw, Avatar Showdown will make us at least $10, probably a lot more.

Oh and we've failed our expectations for Unstoppable. We wished it will make at least $220k gross revenue. But it's not going to happen... 8-)

PS: JForce < ES team. The proof is in the pudding. :shock:
Fixed it for ya buddy =)
:lol:

Re: J-fail: Unstoppable

Posted: Tue Feb 16, 2010 10:22 am
by Bakkon
patio wrote:Oh and we've raised our expectations for Unstoppable. It will make at least $220k gross revenue. I'm dead serious. 8-)
It will nearly double the highest selling game currently on Xbox Indie which has essentially the same concept. Yes, this surely seems feasible.

Re: J-fail: Unstoppable

Posted: Tue Feb 16, 2010 2:22 pm
by jyscal1
patio wrote:Oh hi, um Avatar Showdown has been done for over a month, but we jfailed peer review twice and every time that happens you have to wait a week before you can submit again. And no "Falco" there's no way you could finish a samurai kirby clone that has avatars, online play, and adheres to all the xbox standards in a few hours. It'd take you at least a month. :roll:

And btw, Avatar Showdown will make us at least $10k, probably a lot more.

Oh and we've raised our expectations for Unstoppable. It will make at least $220k gross revenue. I'm dead serious. 8-)

PS: JForce > ES team. The proof is in the pudding. :shock:
You are gonna make that amount of money but in what time frame? Also how do you expect to make twice as much as "I made a game with zombies"? Unless you charge more i guess. I think you are just gonna break about even with them. How is jforce greater when they failed peer review.............twice..........lol......

Re: J-fail: Unstoppable

Posted: Tue Feb 16, 2010 8:30 pm
by CC Ricers
Heh, "I made a game with Zombies" is the best-selling game on Xbox Indie games right now and only two have broken the $100,000 mark. Looking at those statistics, Xbox Indie Games really isn't that lucrative of a place for indie developers as many people make it seem. You shouldn't count on it as being your primary income even if you plan to keep pumping out more games.

In any situation though, the key to better sales is to provide a kick-ass demo. Aside from poor marketing, I think a weak demo is the biggest kiss of death to a game's profits.

Re: J-fail: Unstoppable

Posted: Wed Feb 17, 2010 12:59 am
by OmegaGDS
Bakkon wrote:
patio wrote:Oh and we've raised our expectations for Unstoppable. It will make at least $220k gross revenue. I'm dead serious. 8-)
It will nearly double the highest selling game currently on Xbox Indie which has essentially the same concept. Yes, this surely seems feasible.
You can make that much off of a kirby showdown clone? :nono: