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Re: Zombie Outrage 2 (ZO2 Updates)

Posted: Mon Sep 27, 2010 6:18 pm
by dandymcgee
Ginto8 wrote:One thing I noticed is that as it darkened it almost got difficult to the point of unplayable. I think that if you also added a small-ish circle of light directly around the player so that they can see what's around them would make it even more enjoyable.
Can anyone say "gradiant lighting"? :mrgreen:

Re: Zombie Outrage 2 (ZO2 Updates)

Posted: Mon Sep 27, 2010 7:15 pm
by Ginto8
dandymcgee wrote:
Ginto8 wrote:One thing I noticed is that as it darkened it almost got difficult to the point of unplayable. I think that if you also added a small-ish circle of light directly around the player so that they can see what's around them would make it even more enjoyable.
Can anyone say "gradiant lighting"? :mrgreen:
No, not gradient lighting. I'm more thinking like his old lighting system (just the circle) with the arc extending out of it. That way, you wouldn't be quite as limited in your sight.

Re: Zombie Outrage 2 (ZO2 Updates)

Posted: Mon Sep 27, 2010 7:43 pm
by cypher1554R
Amazing stuff! Lots of potential. I like the features, but I'm not crazy about the gameplay (at this point). Having more world diversity and interaction would totally kick ass. :)

Re: Zombie Outrage 2 (ZO2 Updates)

Posted: Tue Sep 28, 2010 6:50 am
by MrDeathNote
Ginto8 wrote:
dandymcgee wrote:
Ginto8 wrote:One thing I noticed is that as it darkened it almost got difficult to the point of unplayable. I think that if you also added a small-ish circle of light directly around the player so that they can see what's around them would make it even more enjoyable.
Can anyone say "gradiant lighting"? :mrgreen:
No, not gradient lighting. I'm more thinking like his old lighting system (just the circle) with the arc extending out of it. That way, you wouldn't be quite as limited in your sight.
What he could do is have a few free standing lamp posts, so that when it get really dark the player could retreat into the light.

Re: Zombie Outrage 2 (ZO2 Updates)

Posted: Sun Oct 17, 2010 10:01 pm
by TheAustech
So it has been a long time since I posted about Zombie Outrage 2. Sep 28 to now is almost a month. But there sure is a lot to talk about.


New Project: Pikin Stiks 2

A remake of lusikka mage's Picking sticks. I decided to make this for fun, but I decided to blow it up into a bigger project, but you can find out more info here:
http://thechaosrift.com/viewtopic.php?f ... art=999999

==========================================================================================

That was pretty hefty, considering that's the first time I did networking. But you don't want to hear about that. You're on the Zombie Outrage 2 thread, what happened?

Engine Update
The engine had to be updated. For it was lacking in some areas.

Features:
  • Time Step allowing entities to move at any pace. (half time, bullet time, double speed, whatever you set the variable)
    Better and Easier Clean up
    Draw, Input, and Step functions instead of one Step function for entities
    Draw, Input, Step, and Do All function for the world class
    Particles
=======================================================
"Ughh, WHAT THE HELL HAPPENED TO ZO2!"

Zombie Outrage 2: "Going Grey and Survival Fixes"
Colors of Zombie Outrage 2 didn't seem to clash well together. So I'm doing a grey look. I also fixed problems with the old survival mode when it came to lighting and escaping the enemies.

There's now borders blocking you from escaping the play area, forcing to to fight the horde.

There's also a spinning dynamic light in the center that shines, helping you see in the dark.

You can check it out for yourself here: http://www.youtube.com/watch?v=RqnFU_vxJvE
This update actually happened way back, it's sort of old news, but I never made an announcement...

===============================================================================
A remade Game, lost freemode
I actually remade Zombie Outrage 2 from scratch when I went for the grey theme. But I didn't re-make free mode. I jumped straight to Survival. I'll try to get in in before the alpha release, but no promises.

===============================================================================
ZO2: Multi Survival
With the newly gained experience of networking, I'm taking Zombie Outrage 2 online with friends. There's not too much to show, but here's some sneak peeks:

Image
Image
Image

Re: Zombie Outrage 2 (ZO2 Updates)

Posted: Sun Oct 17, 2010 10:39 pm
by Ginto8
Awesome! I love the new stuff (particles especially), can't wait for the alpha!

Re: Zombie Outrage 2 (ZO2 Updates)

Posted: Mon Oct 18, 2010 5:50 am
by MrDeathNote
This is coming along really nicely dude, nice update. I can't wait to see it when you get further along.

Re: Zombie Outrage 2 (ZO2 Updates)

Posted: Mon Oct 18, 2010 7:15 am
by GroundUpEngine
Great stuff mate, props for adding networking! Its quite an overlooked part of gamedev ;)

Re: Zombie Outrage 2 (ZO2 Updates)

Posted: Mon Oct 18, 2010 8:44 am
by eatcomics
Ginto, alpha comes out, you, me, and some serious zombie pwning :D You can join me in the halloween zombie killing bash that I do every halloween

Re: Zombie Outrage 2 (ZO2 Updates)

Posted: Mon Oct 18, 2010 9:06 am
by TheAustech
eatcomics wrote:Ginto, alpha comes out, you, me, and some serious zombie pwning :D You can join me in the halloween zombie killing bash that I do every halloween
Sorry, there's a little problem:

Code: Select all

for(unsigned i = 0; i < clients.size(); i++)
{
    if(clients[i].name == "Ginto" || clients[i].name == "eatcomics")
       clients[i].health = 0;  //Take that suckers!
}
:P

Re: Zombie Outrage 2 (ZO2 Updates)

Posted: Mon Oct 18, 2010 9:56 am
by GroundUpEngine
TheAustech wrote:
eatcomics wrote:Ginto, alpha comes out, you, me, and some serious zombie pwning :D You can join me in the halloween zombie killing bash that I do every halloween
Sorry, there's a little problem:

Code: Select all

for(unsigned i = 0; i < clients.size(); i++)
{
    if(clients[i].name == "Ginto" || clients[i].name == "eatcomics")
       clients[i].health = 0;  //Take that suckers!
}
:P
haha :lol:

Re: Zombie Outrage 2 (ZO2 Updates)

Posted: Mon Oct 18, 2010 3:24 pm
by Ginto8
TheAustech wrote:
eatcomics wrote:Ginto, alpha comes out, you, me, and some serious zombie pwning :D You can join me in the halloween zombie killing bash that I do every halloween
Sorry, there's a little problem:

Code: Select all

for(unsigned i = 0; i < clients.size(); i++)
{
    if(clients[i].name == "Ginto" || clients[i].name == "eatcomics")
       clients[i].health = 0;  //Take that suckers!
}
:P
...FUCK!

Re: Zombie Outrage 2 (ZO2 Updates)

Posted: Mon Oct 18, 2010 4:21 pm
by eatcomics
That's just cruel... We'll see what kinda gear you get when I finish my MMO :P

And being the hacker I am, I will just use a different name xD

Re: Zombie Outrage 2 (ZO2 Updates)

Posted: Mon Oct 18, 2010 4:42 pm
by TheAustech
eatcomics wrote:That's just cruel... We'll see what kinda gear you get when I finish my MMO :P

And being the hacker I am, I will just use a different name xD
Looks like I'ma have to report you to the main authorities of ZO2...

*looks down at nametag*

Hawt damn looks like that's me

Re: Zombie Outrage 2 (ZO2 Updates)

Posted: Mon Oct 18, 2010 7:13 pm
by eatcomics
HA HA, but I've agreed to no terms of service, so you have no basis on which to do anything to me...