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Graphics/Other Crap Help

Posted: Tue Jun 29, 2004 5:46 pm
by Guest
Here post any questions reguarding graphics or "other crap".

Posted: Tue Jun 29, 2004 5:58 pm
by Guest
JS Lemming, I CALL UPON YOUR WISDOM! :worship: :worship: :worship: :worship:

I have 6 things:

1) How do I make a timer ONLY add/subtract time while a button is held?

2) How do I make screen scrolling?

3) What good does locking and unlocking buffers do?

4) If I wanted to check if too images collided without the masked colors counting as the image, would I use the imagescollide or imageoverlap command? Or neither?

5) Would you suggest using one big spritesheet or several images?

6) If I use the loadanimimage command, and I have everything on one sheet, could I change the dimentions that I want each sprite to be so i wouldn't have to position a big sprite's pieces?

P.S. If you don't want to answer all of these, just answer the top two please. I can figure the others out on my own, just not as fast as I would if you told me. :spin:

Posted: Mon Jul 05, 2004 12:36 am
by Guest
Forget number 1 and 4

Posted: Mon Jul 05, 2004 12:37 am
by Guest
Forget number 6

Posted: Mon Jul 05, 2004 9:39 pm
by Guest
How do I make charactor jump, like in video games? That may sound gay, But I tried like EVERYTHING! I just cannot get it!

Posted: Mon Jul 05, 2004 9:41 pm
by Guest
Never mind, I figured jumping out! ; :D

Posted: Mon Jul 05, 2004 10:14 pm
by JS Lemming
Question 2)

What exactly are you tring to scroll, a bitmap a tilemap what?

Question 5)

I would suggest you use a sprite sheet for each object, such as a character. Not only does it make it easier to mangage, but it saves space also (less header data required).

Posted: Mon Jul 05, 2004 10:17 pm
by Guest
I am trying to scroll a tilemap.

Posted: Mon Jul 05, 2004 10:21 pm
by JS Lemming
Can you post the code for it? I need to see what I'm working with. Bewarned, what your about to get into makes my head hurt with frustration...

Posted: Mon Jul 05, 2004 10:25 pm
by Guest
.....No, I am sorry, I cannot. It's okay, you don't have to answer that then. I didn't actually START making a program that I needed it with, I was just trying to decide what to make when I'm finished with duck massacre, and thought I could use that with something...

Posted: Tue Jul 06, 2004 9:51 pm
by JS Lemming
Thats ok :spin: