Devvers interested in using DC Fishing Rod in homebrew:
Posted: Wed Aug 03, 2005 6:55 pm
Good news.
I picked one of this baby up just the other day for a mere $5 at my local game retailer.
BlueCrab and I were talking, and he told me that it got input like a controller. I wanted to start on a new miniproject since DCParticlez is over. I thought a fishing game would be nice.
So I finally got around to testing, and this is what I've found:
A, B, X, Y, Start - function completely like controller
Analog Stick - counts as both Dpad and analog on controller
Reel - R trigger (more intense you reel, the more intense the button down)
Casting - L trigger (this one is wierd. It's always at 255, I'm guessing, and the harder you cast, the lower the numbers go).
I'm going to test it more to get some actual button press numbers later today (reel and casting).
I picked one of this baby up just the other day for a mere $5 at my local game retailer.
BlueCrab and I were talking, and he told me that it got input like a controller. I wanted to start on a new miniproject since DCParticlez is over. I thought a fishing game would be nice.
So I finally got around to testing, and this is what I've found:
A, B, X, Y, Start - function completely like controller
Analog Stick - counts as both Dpad and analog on controller
Reel - R trigger (more intense you reel, the more intense the button down)
Casting - L trigger (this one is wierd. It's always at 255, I'm guessing, and the harder you cast, the lower the numbers go).
I'm going to test it more to get some actual button press numbers later today (reel and casting).