Maraca Demo

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Falco Girgis
Elysian Shadows Team
Elysian Shadows Team
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Maraca Demo

Post by Falco Girgis »

I'm working on one currently. I had it all up and running, but I screwed it up when I was trying to clean up the code.

You don't realize how hideous a Samba De Amigo game can turn out (code wise), not to mention the maraca handling isn't so fun either (12 different maraca positions possible).

Anyway, I'll try to clean it up and do something with it. I might turn it into a Viva La Samba minigame.
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Post by Guest »

It's actually pretty cool in its current state. I used a controller, and he used maracas. I hit the buttons to make balls appear, and he had to do what I did with the maracas. Almost like monkey-see-monkey-do.
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Falco Girgis
Elysian Shadows Team
Elysian Shadows Team
Posts: 10294
Joined: Thu May 20, 2004 2:04 pm
Current Project: Elysian Shadows
Favorite Gaming Platforms: Dreamcast, SNES, NES
Programming Language of Choice: C/++
Location: Studio Vorbis, AL
Contact:

Post by Falco Girgis »

I forgot to mention that the maraca demo kinda ended up becoming Viva La Samba. :oops:

That seems to happen to me alot. I started with the VERY VERY VERY old version of the tile demo that I ported as DCTiles and eventually (after a year) it became what Null is now.

The dcload-ip-lwip-test example in KOS became StringPrompt and FileStream (don't even ask).
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