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Making a "Ram-o-meter" for Dreamcast.
Posted: Thu Sep 15, 2005 10:07 am
by Falco Girgis
Games like Viva la Samba with streaming music, assloads of images, customizable everything, ect. use a shitload of ram.
So I'm going to make a ram-o-meter that I can use during debug (and activate debug with keyboard once it's done).
It'll look like a loadbar showing how much of the total ram is being used.
I'm going to do the same thing I do to find filesize of a file I'm going to stream, only I'll find how many bytes are being used.
The only problem is that that isn't including variables. . .
Oh well, it shouldn't make that much of a difference, VLS is pretty efficient as far as that goes.
Posted: Thu Sep 15, 2005 4:09 pm
by JS Lemming
I thought there was a function that returns available memory.
Posted: Thu Sep 15, 2005 4:48 pm
by Falco Girgis
That's kinda why I made this post. Nobody here gives a shit, I just want to know if there was a function that already does it or not.
Either way, it's not going to give you a visual representation.
Posted: Fri Sep 16, 2005 7:33 am
by JS Lemming
That post sounded really negative toward me. :?
Lay off.
Gyro wrote:Either way, it's not going to give you a visual representation.
I don't get it... if you know the max amount of mem and the amount of mem already in use, you
can make a visual representation. What are you talking about?
Posted: Fri Sep 16, 2005 6:29 pm
by MarauderIIC
I think he means, the base function.
Posted: Fri Sep 16, 2005 7:13 pm
by JS Lemming
MarauderIIC wrote:I think he means, the base function.
Are you saying that he is wondering if there is a function that actually draws out the amount of ram consumed in the form of a progress bar? If so.... I'm speechless.
Posted: Fri Sep 16, 2005 7:44 pm
by MarauderIIC
Either way, it [(the base function) is] not going to give you a visual representation.
So he's making one. But that's what I read. Maybe he'll be kind enough to clear it up.
Posted: Sat Sep 17, 2005 11:24 am
by Falco Girgis
Jesus christ. I am asking for a base function. I said that a base function wouldn't draw to the screen how much ram is left.
Thus I'd have to draw to screen how much ram is left.
And yeah, that was really negative towards you. You've never contributed anything useful or even anything about your own developments and here I am spilling everything to you guys, sharing, letting people in on what's going on in my game dev.
So yeah, I'm not going to lay off. I've already said a billion times that this is just stupid.
Posted: Sat Sep 17, 2005 1:13 pm
by MarauderIIC
Not that I game dev much ;p My updates tend to go in news or AIM though. Ah, well.
Posted: Sat Sep 17, 2005 1:27 pm
by Falco Girgis
Oh, I understand. I wasn't talking to you. :D
Posted: Sat Sep 17, 2005 1:33 pm
by MarauderIIC
Why not make game dev public?
Posted: Fri Sep 30, 2005 4:14 pm
by Imprezamtt
How did a cool little proggy discussion turn into a forest fire??
Posted: Fri Sep 30, 2005 4:59 pm
by MarauderIIC
'Cause GV's being a dick lately.
Nobody here gives a -blam!-, I just want to know if there was a function that already does it or not.
Posted: Fri Sep 30, 2005 5:36 pm
by Falco Girgis
No, that one was true actually.
If he gave a shit, he would have had the courtesy to show us something of his.
It's not an obligation; it's like a mutual agreement there. That's part of what being a dev
team is about: sharing ideas and knowledge and crap,
not me sharing my stuff.
JSL, if you ever get married, you will get some horrible sex (if any). That kind of mentality the "omg! you're
expecting something from me!?" isn't exactly appealing. It's just kind of a courtesy thing.
Posted: Fri Sep 30, 2005 5:39 pm
by Wutai
Flammage Topic movement?