Physics
Posted: Mon Apr 23, 2007 10:46 am
Realistic object to object physics are now implemented. Also, object on solid tile. If I throw a Dreamcast at a PS2, it transfers its physics to the PS2. If said PS2 hits a wall, it bounces off.
Players can also kick objects much like on a Bomberman game. There's a friction variable that can be adjusted for every tile that allows the objects to slide more or less. For example, if I hit something on ice, it'll slide farther than something on grass.
Also simple warping works. I walk in a door at point A and it takes me to point B.
Thanks to Tvspelsfreak, I made the particle engine static and implemented it too. There's probably something a liiiittle fucked (it's not quite working), but I'm on it.
I programmed all weekend.
Players can also kick objects much like on a Bomberman game. There's a friction variable that can be adjusted for every tile that allows the objects to slide more or less. For example, if I hit something on ice, it'll slide farther than something on grass.
Also simple warping works. I walk in a door at point A and it takes me to point B.
Thanks to Tvspelsfreak, I made the particle engine static and implemented it too. There's probably something a liiiittle fucked (it's not quite working), but I'm on it.
I programmed all weekend.