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Physics

Posted: Mon Apr 23, 2007 10:46 am
by Falco Girgis
Realistic object to object physics are now implemented. Also, object on solid tile. If I throw a Dreamcast at a PS2, it transfers its physics to the PS2. If said PS2 hits a wall, it bounces off.

Players can also kick objects much like on a Bomberman game. There's a friction variable that can be adjusted for every tile that allows the objects to slide more or less. For example, if I hit something on ice, it'll slide farther than something on grass.

Also simple warping works. I walk in a door at point A and it takes me to point B.

Thanks to Tvspelsfreak, I made the particle engine static and implemented it too. There's probably something a liiiittle fucked (it's not quite working), but I'm on it.

I programmed all weekend.

Posted: Tue Jul 01, 2008 8:23 pm
by kadajett
i envy you :P i cant wait till im at your level programming wise
the sad thing is the only way i will reach you is if i put all my time into programming then i think ill lose my passion for games (hopefully not lol)

Posted: Fri Jul 04, 2008 6:27 am
by ansatsusha_gouki
kadajett wrote:i envy you :P i cant wait till im at your level programming wise
the sad thing is the only way i will reach you is if i put all my time into programming then i think ill lose my passion for games (hopefully not lol)

thats wat happend to me......i hardly play any video games cuz im too busy workin on my own stuff :mrgreen:

Posted: Fri Jul 04, 2008 4:42 pm
by cypher1554R
Damn ansatsusha_gouki.. your signature is sticking into my eye..! That sentence about becoming strong is the biggest crap I've ever heard, ever.. plus, it's far from true.. If you kill innocent women and children, you're an asshole, not strong..