Announcing New 1337 Editor
Posted: Wed May 09, 2007 8:46 am
Though the development is sluggish due to computer problems, I have begun the new Dev project. I'll give more details when I'm not at school--Just know, it's pretty fucking badass.
I will have a demo and screenies available as soon as I can.
If there are any options or menus previous editors you've made/used/wanted lacked, please tell me. Again, I'm trying to make it as professional and badass as I can.
Wish me luck. Those of you who have wanted to help the development of a DC game, then this editor is for you. It'll allow you to fully customize the levels using a 4 or 5 layer map and it's designed to be UNGODLY user friendly, as well as packed full of debug shit to keep things running smoothly. It's perfect for you level designers out there, and you graphics artists. Again, it's pretty badass if I do say so myself, so keep reading for updates.
I will have a demo and screenies available as soon as I can.
If there are any options or menus previous editors you've made/used/wanted lacked, please tell me. Again, I'm trying to make it as professional and badass as I can.
Wish me luck. Those of you who have wanted to help the development of a DC game, then this editor is for you. It'll allow you to fully customize the levels using a 4 or 5 layer map and it's designed to be UNGODLY user friendly, as well as packed full of debug shit to keep things running smoothly. It's perfect for you level designers out there, and you graphics artists. Again, it's pretty badass if I do say so myself, so keep reading for updates.