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Post your screen resolution

Posted: Wed Aug 08, 2007 11:24 pm
by JS Lemming
It will help me make a decision. Thanks.

Posted: Fri Aug 10, 2007 9:53 pm
by Arce
1280x1024

Making software of some kind? If so, make it accept multiple resolutions? =P

Or are you actually making that kewl eye-mouse idea and need to know what resolution to syn it up to? Hmm....Now I'm curious.

Posted: Sat Aug 11, 2007 8:14 pm
by JS Lemming
Hey thanks. I was contemplating a 2D game (in openGL [which I have yet to learn]) and me and quite a few of my friends have widescreen aspect ratios and I'd like to utilize that real estate. I gotta decide which group of people gets the black bars of wasted space.

Unfortunately I don't have the skillz and knowledge to make the eye-mouse thing yet. Maybe someday.

Posted: Sat Aug 11, 2007 10:37 pm
by Arce
Wow, kewl, I too am thinking about starting OpenGL soon, though not for wide screen. Perhaps I'll have multi resolution support, but I'm not sure if it's worth that trouble atm...

But anyway, I've got the BEST ebooks for it ever. They're not tutorials--They're actually books ((such as Sam's teach yourself)) on different topics from just 'Game development overview' to 'Game AI' to 'creating an RPG in OpenGL' to 'Learn to structure a game in OpenGl'

So yeah, need some goodz, tell me.

Posted: Sat Aug 11, 2007 11:04 pm
by JS Lemming
I might have to take you up on that offer some time. But for now I'll read through the freely available online The Red Book.

Posted: Sun Aug 12, 2007 2:52 am
by Arce
Niiiiccceee!! *adds to collection*

Where'd you get that link from??

Posted: Sun Aug 12, 2007 2:56 am
by Yikarso
1280x720

Posted: Sun Aug 12, 2007 1:02 pm
by JS Lemming
Thanks Yikarso.

I was reading the openGL faq on the Gamedev forums and they had a link to it I think.

Posted: Mon Aug 13, 2007 4:13 pm
by MarauderIIC
1024x768

Posted: Tue Aug 14, 2007 6:45 pm
by JS Lemming
Hey Mar, if I remember correctly you have experience in openGL right? Not that it really has anything to do with it... but what would you do in a position like mine... wide screen aspect ration or not?

Posted: Tue Aug 14, 2007 8:14 pm
by Arce
If I remember correctly, he's experienced in DirectX...But that could just be me. =P

Also, I'm sure it doesn't matter. xD

Posted: Tue Aug 14, 2007 9:19 pm
by Arce
Btw, I don't really understand what your resolution problem is?

Posted: Tue Aug 14, 2007 10:03 pm
by MarauderIIC
Both or just normal, I think. It doesn't feel like widescreen has enough market penetration yet to me.

Also using a 2d game is it possible to just draw more on the sides instead of resizing everything?

Posted: Tue Aug 14, 2007 10:07 pm
by JS Lemming
Arce wrote:Btw, I don't really understand what your resolution problem is?
It really hasn't anything to do with resolution. More with width and height ratios.

And I agree Mar... I reckon I'll go no go on widescreen.

EDIT: oops didn't see that last part of your post. Yeah it's possible... but doing something like that would drive me insane. I like things to behave the same no matter the what it's running on.

Posted: Thu Aug 16, 2007 2:27 pm
by Falco Girgis
1280x1024