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Infinite Ascension - My 2.5D Online Space Sim
Posted: Wed Apr 30, 2008 1:30 am
by teamtwentythree
So I've been working on a game project for a while now. Basically its a multiplayer 2D space shooter in the vein of Escape Velocity/Elite. I decided to upload some videos on it tonight. Check em out and let me know what you think.
http://www.youtube.com/user/teamtwentythree
And some more game specific info can be found on my site.
http://www.infiniteascension.net
Edit:
Reworking the title to be a little less vague.
Posted: Wed Apr 30, 2008 8:55 am
by Falco Girgis
Hello there. I'm currently at work, so Youtube is blocked, but I've sort of looked around your site, and it looks very promising.
I'll definitely be checking out any videos that you have up when I get home. Oh, and keep up the good work. :D
Posted: Thu May 01, 2008 12:39 pm
by MarauderIIC
Needs an "about" or "what is this" section. I mean, I figure it's a space game... but like, an economic space game? A shooting space game? I couldn't find these things out in the first few minutes on your site.
Just a suggestion. (But I like all space games :) )
Posted: Thu May 01, 2008 10:14 pm
by teamtwentythree
Yea, I've got that feedback from a couple people. Need to take some time and sit down and outline all the stuff about the game thats currently filling up my head.
Re: My current project
Posted: Mon Oct 06, 2008 5:51 pm
by arcelios
Looks like you've got some cool stuff going on there- your YouTube videos show a pretty nice game in the works!
Re: My current project
Posted: Sat Oct 18, 2008 5:25 pm
by RyanPridgeon
Wow, your game is looking incredibly impressive! Fav'd on youtube and subscribed. This is good stuff!
What tools did you use to make it? Like what language and libraries?
Re: My current project
Posted: Sat Oct 18, 2008 6:10 pm
by Falco Girgis
Man, I feel kind of bad saying this. Youtube is blocked at work, so I really didn't get a chance to check you out, and I forgot about it for awhile. Just watched your videos and stuff, and it's looking super badass. I'm one of your new subscribers.
Re: Infinite Ascension - My 2.5D Online Space Sim
Posted: Mon Jun 15, 2009 12:35 am
by teamtwentythree
Re: Infinite Ascension - My 2.5D Online Space Sim
Posted: Mon Jun 15, 2009 5:46 pm
by eatcomics
The game is looking freaking awesome! I can't wait to see more, and I need to subscribe to you I never did that
Re: Infinite Ascension - My 2.5D Online Space Sim
Posted: Mon Jun 15, 2009 10:47 pm
by Falco Girgis
Commented, 5 starred, hit subscribe (and realized that I already was). It really looks extremely impressive. I just showed the vids to Kendall, and she concurs as well.
Re: Infinite Ascension - My 2.5D Online Space Sim
Posted: Mon Jun 15, 2009 11:10 pm
by trufun202
This looks amazing. Great work, my friend. It's nice to see a fellow Ogre developer on the forums.
Using the lens flare to swap skyboxes is pretty slick, I'm using a similar technique with fade-ins and fade-outs. Seeing how you made the rockets was really cool. Going through and explaining how you implemented each of the game's features is a nice touch and makes for a great video!
5 stars, and I was already subscribed!
Re: Infinite Ascension - My 2.5D Online Space Sim
Posted: Mon Jun 15, 2009 11:31 pm
by teamtwentythree
Yea, thats what I was going to do originally, but I wanted the ship to be visible (For the most part). The fading I tried never quite looked right given that restriction.
Re: Infinite Ascension - My 2.5D Online Space Sim
Posted: Tue Jun 16, 2009 8:15 am
by hurstshifter
This looks fantastic. I will definitely be subscribing. Can't wait to try this out
Re: Infinite Ascension - My 2.5D Online Space Sim
Posted: Thu Jun 18, 2009 5:22 am
by Sanshin77
Looks great, what do you think of PyOgre ?
Re: Infinite Ascension - My 2.5D Online Space Sim
Posted: Thu Jun 18, 2009 6:43 pm
by teamtwentythree
Well it kinda depends. For Windows development its awesome incarnate. You can install it and python in maybe 10 min outside of DL time. This is mostly due to an installable binary. For Mac it was a huge PITA, at least it was for me. No binary so you have to build it yourself, some of that is easy and well documented, a good portion of that is not. No idea on the Linux support as I haven't tried that yet.
Basically I like to think of it as a programmers game engine. Its not some all encompassing editor like Unity, but it gives you all the parts you need to create your game with minimal fuss. Its your job to bind them toghether in a meaningful way for your project.
More info is available at:
http://www.python-ogre.org
List of the included libs/APIs/what have you (And their use if I know them):
•OGRE 1.6.0RC1
•OIS 1.2 (Input)
•CEGUI 0.6.1 (UI)
•QuickGUI 0.9.7 (UI)
•ODE 0.10.1 (Physics)
•OgreOde 1.0 (Physics)
•OgreAL 0.3 (Audio)
•betagui 1.7 (UI)
•OgreNewt 1.0 (Physics)
•Opcode 1.3 (Collision, not sure if its an entire physics lib)
•PhysX 2.8.1 (Physics)
•NxOgre 1.0-21 (Physics)
•bullet 2.70 (Physics)
•OgreBullet 1.0 (Physics)
•theora 0.5.0 (Video)
•plib 1.8.4 (Not sure on this)
•ogreforests 0.1 (Forest rendering)
•et 2.2 (Not sure on this)
•caelum 0.2.1 (Sky, cloud, horizon, "atmospheric" rendering)
•noise 1.0 (More water stuff I believe)
•particleuniverse 0.8 (Adv partcile effects)
•cadunetree 0.6 (Tree rendering)
•ogrepcz 1.0 (Not sure on this)
•hydrax 0.3 (Water rendering)