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Level Editors
Posted: Wed Sep 17, 2008 2:21 am
by dejai
Could anyone give me a nudge in the right direction, where to find some information on making a basic level editor for 2d platforms. Thanks. I would prefer C++ fairly standard code as I use GCC (specifically G++ within the GNU Compiler Collection) to compile all my projects and Linux 2.6.24-19-generic(<-why did I bother including that :/).
Posted: Wed Sep 17, 2008 4:39 pm
by dandymcgee
Check out the LazyFoo Tutorials and Articles for game related programming in C++ and SDL. Here's a link for the Map Editor Article:
http://lazyfoo.net/articles/article09/index.php
Good Luck!
P.S. - If any of this code is ahead of you, be sure to go back as far as necessary and read those tutorials first
Posted: Wed Sep 17, 2008 6:30 pm
by eatcomics
Well it would help to know which language, I havn't looked at any c++ ones personally, but I found a decent blitz one soooo if that is what your interested in just say so...
Re: Level Editors
Posted: Thu Sep 18, 2008 6:19 pm
by dandymcgee
dejai wrote: I would prefer C++
Re: Level Editors
Posted: Wed Sep 24, 2008 4:12 pm
by eatcomics
Yeah I just realized that as i was rereading the article...
well I got nothing on that subject...
Re: Level Editors
Posted: Thu Sep 25, 2008 2:31 pm
by dandymcgee
Heh. He seems to to be doing fine elsewhere on the forums. Dejai, if you have any more questions feel free to ask :P.
Re: Level Editors
Posted: Fri Sep 26, 2008 4:17 pm
by eatcomics
yeah I've been a little out of it lately gotta get back into my groove.... Wow that was so unecessary.
Re: Level Editors
Posted: Thu Oct 02, 2008 5:41 pm
by resatti
Re: Level Editors
Posted: Thu Oct 02, 2008 6:24 pm
by eatcomics
ummm.... that signature scars me. It doesn't make sense, normally that would be a plus but in this case it is giberrish not random. And it takes up a lotta space, in case you don't know, that gets annoying...
well have a nice day and may the force be with your mom...
Re: Level Editors
Posted: Thu Oct 02, 2008 8:30 pm
by MarauderIIC
As you can tell, I haven't gotten around to restoring any emoticons either.
Re: Level Editors
Posted: Fri Oct 03, 2008 8:46 am
by Falco Girgis
From this point on, I will be deleting any post from you with a "more than reasonable" amount of smilies. You've been warned.
You're like 12, aren't you? Are these the first forums you've ever been on?
Re: Level Editors
Posted: Fri Oct 03, 2008 10:30 am
by MarauderIIC
GyroVorbis wrote:resatti wrote:i think its called MusaGo :mrgreen: :( :cry: :roll: :twisted: :evil: :x :shock: 8-) :lol: :? :D :wink: :| :guffaw: :cheers: :google: :hitit: :worship: :butt: :bow: :asshole: :marioblock: :mariocoin: :illegal: "kickurass: :illegal: :knuckles: :jacko: :sonicrun: :luigi: :nervous: :nono: :shock:
From this point on, I will be deleting any post from you with a "more than reasonable" amount of smilies. You've been warned.
You're like 12, aren't you? Are these the first forums you've ever been on?
If they are, don't you think we should give him the benefit of the doubt?
Re: Level Editors
Posted: Sun Oct 05, 2008 4:32 am
by dejai
In reply to Resatti I was not looking for a level editor, I was looking for frameworks for level editors and how they handle the reading and writing to files and how this in turn is read in by the game engine to produce a game / map. I am collecting some resources and information about how to do this and so far I think I could build a solid, stable but basic level editor with a framework somewhat like that of the IrrWizard and NUSoftware frameworks however there would be a lot of work involved. I am interested in game theory and any theory on the issue of game development more specific to the technical arena as opposed to the artistic. I congratulate the Elysian Shadow team on there success with there level editor it seems to have a lot of really great features and seems to be working in a fairly stable order much to the disagreement of Peter but I could only take a note from the theory of the editor as I made a choice to respect my freedoms and only use open and free software.
Another question I would throw out there is, is Lusikka Mages editor open source? I respect her decision either way and I am only asking this question becauuse Resatti's reply seemed to point to this.
Re: Level Editors
Posted: Sun Oct 05, 2008 11:06 am
by dandymcgee
Yes, MusuGo is open source, you can download it from her deviant art:
http://moosader.deviantart.com/
Re: Level Editors
Posted: Sun Oct 05, 2008 2:08 pm
by eatcomics
Thanks for spoilering that marcel... yeah I have been loking for the same thing on level editors, at the moment I don't need it but in the future say 4 months from now I may need one... do you guys think this is a little off topic, you know the fact he is asking for it and I am asking for it again wow this is pointless