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Pangea's Quest

Posted: Tue Oct 28, 2008 7:57 pm
by ultimatedragoon69
Starting from the realm of text, moving over to the world of tilesets, and then finally going off to the universe of 3d.

Programmer:
Josh

Writer:
James

Ok i'm currently working on a text based rpg, Which is hoping to transcend into the world of 2d after its release. I have gotten a quite a bit done and will post what i have done when i get some free time. The biggest problem i'm having though is the ascii art. Of course i will figure that out hopefully.

classes:(you have probably seen these a thousand times)
Warrior
Assassin
Cleric
Magic User

magic is based off of many things but for the demo we will only demonstrate the mages powers. As far as the gameplay goes i've decided not to implement a party system but have the hero work the story alone.
Mage Magic types:
Fire
ice
wind
earth
lightning
water
dark

There is a video on youtube, forgive the crappy video though i've never been good at showing things. here -> http://www.youtube.com/watch?v=O9CW4w0UTS8
if you have any tips for me about doing these videos, I would be greatly appreciative.

that's it for now ill try and put a more up to date of everything i have done thus far.

Re: Pangea's Quest

Posted: Tue Oct 28, 2008 8:36 pm
by MarauderIIC
There's a lot more to a text-based game than you might think :)

Re: Pangea's Quest

Posted: Tue Oct 28, 2008 9:14 pm
by ultimatedragoon69
i've got a basic grasp on all of it. Especially with the amount of work that still needs to be put in.
i've got battle system, magic system, moving system, main quests have been implemented, weapons, armor, items, stat screens, there more but ill write a more indepth thing when i get time to look over my project. The project has gotten much bigger then i thought it would originally and im not close to being done.
also don't forget about all the algorithms that i have used to compare things like attack with weapons and physical damage vs. magical damage against physical defense to magical defense.

to tell you the truth ive already been working on it for a little over a year, of course ive taken a break from it a few times to do school projects and things like that.

Re: Pangea's Quest

Posted: Tue Oct 28, 2008 10:20 pm
by Falco Girgis
Oh, wow. If you already have all of that implemented, you're well on your way. Sounds badass and creative. Best of luck and keep with it!

Re: Pangea's Quest

Posted: Tue Oct 28, 2008 10:52 pm
by Arce
Hey, that's pretty neato. I'm looking forward to seeing it, or any demos. I'll check this topic regularly.

Oh, and welcome to the forums (as I haven't seen you around yet. ;P)

Re: Pangea's Quest

Posted: Wed Oct 29, 2008 12:34 am
by ultimatedragoon69
yeah i'm new, i have been following GyroVorbis's videos for awhile and decided to sign up for this forum because everyone seems to be pretty cool.

Re: Pangea's Quest

Posted: Wed Oct 29, 2008 12:35 am
by Falco Girgis
ultimatedragoon69 wrote:yeah i'm new, i have been following GyroVorbis's videos for awhile and decided to sign up for this forum because everyone seems to be pretty cool.
Good choice. I can guarantee that posting on these forums will make you a better programmer (and probably get you laid!)

Re: Pangea's Quest

Posted: Wed Oct 29, 2008 12:42 am
by MarauderIIC
"I can guarantee you anything you want" :)
-Bender, Futurama

Re: Pangea's Quest

Posted: Wed Oct 29, 2008 2:48 pm
by dandymcgee
...and probably get you laid!
Good thing you threw that in there.

Re: Pangea's Quest

Posted: Wed Oct 29, 2008 9:28 pm
by Orgodemirk
Awesome idea! I attempted something like this in Perl while I was at school, but I lost all my work after getting banned from the computers there.

Re: Pangea's Quest

Posted: Wed Oct 29, 2008 10:25 pm
by ultimatedragoon69
yeah i would probably be finished or have lost interest by now if it wasn't for all the projects that i keep having to do for my classes.

Re: Pangea's Quest

Posted: Sat Nov 01, 2008 4:50 pm
by ultimatedragoon69
november_1st_2008
{
modified battleSystem fixed ( durationDamage for creature and durations timing.)
modified introStatsCreation fixed (incorrectly registering wisdom by max 1)
modified spellLIst (durationDamage modified and spells being balanced)
modified gameMovement (writing some of the story down and parts of some of the quests)
modified itemList (created more armor)
modified equipmentPage (aligned stats for output)
started creation (questLog) // not sure if i want to completely implement this yet we will see.
changed output (ascii art for battle system altered)
creating colorLists (for spells)

would have done more but currently working on assembly project.
};

Re: Pangea's Quest

Posted: Sat Nov 01, 2008 5:09 pm
by eatcomics
Sweet, keep up the good work! :mrgreen:

You are much more productive than me, and you're doing school projects!

Re: Pangea's Quest

Posted: Sat Nov 01, 2008 10:47 pm
by MakazeGamer
Whoa lol i for got about this. Ya that is my comment on your video. makaze34 <--------- youtube acc name

Re: Pangea's Quest

Posted: Sat Nov 01, 2008 11:38 pm
by ultimatedragoon69
oh sweet, nice to see you around. Forgot someone put a message up on the vid. I want to make a better one but im not really good with the whole youtube saying stuff thing.