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Mario: The Last Castle Updates

Posted: Wed Sep 01, 2004 8:52 pm
by JS Lemming
I think I'm going to call it "Mario: The Last Castle" unless I think of something better later on. See I plan to make sequels to the game later this year or what ever. Oh and just to give you an idea of how massive this little game is, there are currently 1,942 lines of code, and I'm rappidly adding more.

Posted: Wed Sep 01, 2004 9:18 pm
by Falco Girgis
Wow, I just counted and I only have 1,031 lines in my dreamcast game. The problem is that I don't rapidly add on. I think it is slow and tedious work. Undoubtedly it'll have more than double your Mario game's source for a couple reasons. Mainly yours is meant to be a mini game and the DC game is a full game.

Then there's the C++ vs. Blitz.

You just have to do more crap in C++ to get the same thing in Blitz. I theororize that it takes me 2-3x as long to do something in C++ as it does JSL in Blitz... :?

Posted: Wed Sep 01, 2004 9:30 pm
by JS Lemming
Mainly yours is meant to be a mini game and the DC game is a full game.
Remember, I thought it was going to be a mini game. But I said it's to big and koo to fit that low of a title. It will be located under the projects area of the site.

Posted: Wed Sep 01, 2004 9:31 pm
by Falco Girgis
"Thank you for saving me, but the princess is in another castle!"

:!!!!:

Posted: Thu Sep 02, 2004 6:49 pm
by MarauderIIC
Heh.
In my sigstuff.txt file, I wrote: CODE LINE COUNT @ 8/17/04
graphical thing w/ man: 4,497 lines
MrAdventure mud engine: 16,251 lines
And how's that for some quote tag manipulation? Win :))

Posted: Thu Sep 02, 2004 7:23 pm
by JS Lemming
Impressive!

What exactly is your MrAdventure mud engine?

Mario: The Last Castle Updates

Posted: Thu Sep 02, 2004 7:40 pm
by MarauderIIC
MUD, as in Multi-User Dungeon (I forgot to capitalize 'MUD' to clarify it was an acronym :P)

It's an online text adventure engine, essentially. Save, load, combat, experience, npcs, room/world/zone editors, info send/recv via sockets, lots of other stuff that don't immediately pop into my brain... which is why it's 16k lines and not done yet. :) http://www.thechaosrift.com/marauderiic/ has some news and more archived news.

edit-
...which I forgot to link on my sidebar and will probably forget to do. Here's a direct link.

http://www.thechaosrift.com/marauderiic ... rchive.php
if you want the raw file
http://www.thechaosrift.com/marauderiic/archive.txt

more edit-
i went ahead and uploaded my entire changelog and todo file
skyrunner is me :)
http://www.thechaosrift.com/marauderiic/notes.txt
http://www.thechaosrift.com/marauderiic/todo.txt

Posted: Fri Sep 03, 2004 7:52 am
by JS Lemming
Woot Woot, I've passed 2000 lines! The line count is currently 2,176.

These are the completed enemies so far: Goomba, Killer Goomba, Green turtle, Red Bullet Dodging Turtle, Spikes, and Thwomps.

I'm currently working on the priranah plants normal and Killa piranah (grabs you and swings it's head madly to rip mario apart.)



Hey Mar, that game of yours sounds really koo, be sure to tell us when you have a playable part (guessing its not already playable)

Posted: Fri Sep 03, 2004 3:09 pm
by Don Pwnious
Kool lol i guess you are not going to finish it this week because of your 2-3 day trip.

Posted: Fri Sep 03, 2004 5:40 pm
by JS Lemming
Afraid not.

Posted: Fri Sep 03, 2004 7:03 pm
by Don Pwnious
Dont you have homework to do?

Posted: Fri Sep 03, 2004 9:28 pm
by JS Lemming
Yeah of course, that's why I'm doing it all tonight.

Posted: Sat Sep 04, 2004 12:47 am
by MarauderIIC
It's playable, it's just not done. :)

Posted: Sat Sep 04, 2004 7:15 am
by Don Pwnious
ohh kool

Posted: Wed Sep 08, 2004 3:52 pm
by JS Lemming
Back to the Mario game:

I currently have 7 levels completed. Level making is a long and tireing task. So I might make just a couple more and call it quits. Then all I have left is the boss battle and menu screen and such. The game should be done in a few days depending on the homewrok situation.