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Allegro vs SDL
Posted: Sat Nov 29, 2008 6:38 pm
by Vortex
wich is the most newbie friendly allegro or sdl??
Re: Allegro vs SDL
Posted: Sat Nov 29, 2008 6:51 pm
by Andy K.
I'd probably have to say Allegro. But I think it's all a matter of personal choice. Anyway there are tons of Allegro tutorials and references, if you need them, on the net. I'd link you to the Allegro Quick Reference, but it seems to be down now! =(
But yea, Allegro.
Re: Allegro vs SDL
Posted: Sat Nov 29, 2008 9:52 pm
by dandymcgee
I use SDL. I don't know why. I can't remember what made me choose it over Allegro, although I remember the dilemma.. Just pick one
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Re: Allegro vs SDL
Posted: Sat Nov 29, 2008 11:18 pm
by Arce
I like SDL better...Because I chose it first.
Allegro, from what I hear, is a bit more newbie-friendly, but I couldn't verify. I have only worked in SDL and hear that from others.
Re: Allegro vs SDL
Posted: Sat Nov 29, 2008 11:46 pm
by Andy K.
The battle against Allegro and SDL is a long one that many people get pulled into. I've dabbled a bit of both though. Allegro is there are more features "out of the box." SDL supports 2D hardware better than Allegro. I've done a little research since I posted earlier on this thread, and they both seem pretty even, but Allegro is just more noob friendly.
I think like DandyMcGee said "Just pick one".
But to answer your question Allegro is more noob friendly
Re: Allegro vs SDL
Posted: Sun Nov 30, 2008 7:32 am
by programmerinprogress
Arce wrote:I like SDL better...Because I chose it first.
Same here, I find it to be really practical and fairly easy to use
Re: Allegro vs SDL
Posted: Sun Nov 30, 2008 7:40 am
by Ciidian
I've used both, and Allegro is much more newb friendly, especially if you plan to use primitive stuff such as circles, rectangles, and triangles. Allegro has much better support for those. I switched to SDL myself though.. (I really don't like the input system Allegro has.)
Re: Allegro vs SDL
Posted: Sun Nov 30, 2008 9:53 am
by Andy K.
Ciidian wrote:I've used both, and Allegro is much more newb friendly, especially if you plan to use primitive stuff such as circles, rectangles, and triangles. Allegro has much better support for those. I switched to SDL myself though.. (I really don't like the input system Allegro has.)
A buddy of mine once yelled, "IF YOU KNOW C++ IT'S LIKE ALLEGRO DOESN'T EVEN CARE AND IGNORES COMMON LOGIC!" or something to that effect.
For what I've used was just some very basic stuff, and some stuff I picked up from Moosader's site.
Re: Allegro vs SDL
Posted: Sun Nov 30, 2008 9:59 am
by Vortex
Okay, thanks for fast replys
i will look more into sdl when i feel im ready, last night i watched some of lazyfoo´s tutorials and i understood it all but i just think that i need to be a little more sure of the basics first,
Re: Allegro vs SDL
Posted: Sun Nov 30, 2008 10:50 am
by Neoblast
SDL is more light weight afaik.
Even though allegro is easier to use.
If you're deving for PC that doesnt matter but if you are developong for some console it does.
I prefer SDL by the way, works on a charm in Dreamcast......
Re: Allegro vs SDL
Posted: Sun Nov 30, 2008 12:58 pm
by M_D_K
Neoblast wrote:SDL is more light weight afaik.
Even though allegro is easier to use.
If you're deving for PC that doesnt matter but if you are developong for some console it does.
I prefer SDL by the way, works on a charm in Dreamcast......
SDL also works well on PSP. And I also prefer SDL.