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MrAdventure MUD Engine

Posted: Sat Sep 04, 2004 3:20 pm
by MarauderIIC
edit/bump. new news, some progress, and stuff.
No way to bring you back to life if you die atm unless you're an admin, so cast fhqwhgads (c fhq works) before you die. Or make a new char and cast fhqwhgads on "yourself". Cast fhqwhgads on an npc if you don't want to wait for a repop. Of course, fhqwhgads is a development-cycle-only spell and will eventually go away.

Some temporary spells:
fireball
cure
fhqwhgads
Syntax: cast <spellname> <target>
Example: c f bob (cast fireball bob)
Example2: c fh (cast fhqwhgads) heals you 100%
Example3: c fh arce (cast fhqwhgads arce) heals arce 100%

A few commands:
engage
cast
look
north/south/east/west
say (room-wide)
chat (global)
tell (personal)
help
save
quit (autosaves, but crashes will not save your char)
savenamecase
help commands for an old list

Note all these cmds can be abbreviated. It searches through all possible cmds and finds the first one that starts w/ the same few letters as other thing.

One block west of your starting room is the zone I (except for one room) made. Your starting room and east of it is an incomplete zone made by Phelios. (Mine is better :) )

Oh, yeah. Connect to: marauderiic.kicks-ass.net port 1337
===
In my sigstuff.txt file, a long time ago, I wrote: CODE LINE COUNT @ 8/17/04
graphical thing w/ man: 4,497 lines
MrAdventure MUD engine: 16,251 lines
MUD, as in Multi-User Dungeon

It's an online text adventure engine, essentially. Save, load, combat, experience, npcs, room/world/zone editors, info send/recv via sockets, lots of other stuff that don't immediately pop into my brain... which is why it's 16k lines and not done yet. :) http://www.thechaosrift.com/marauderiic/ has some news and more archived news.
...which I forgot to link on my sidebar and will probably forget to do.

Here's a direct link.
http://www.thechaosrift.com/marauderiic ... rchive.php

if you want the raw file
http://www.thechaosrift.com/marauderiic/archive.txt

You can access my changelog and todo when my computer is on at...

http://marauderiic.kicks-ass.net/notes.txt
http://marauderiic.kicks-ass.net/todo.txt
Skyrunner is me :)

If anyone wants to see what I have, be prepared that it probably won't meet your expectations for that many lines of code.
You'll need a MUD client like, um, gMUD or MudMagic (Requires Python. I don't know if I fixed the free unsupported zMUD issues or not. But the 30-day trial of the newest ver should work fine... if you want to do that.

And if you don't like reading or typing, you *probably* shouldn't bother.

Also, note that when/if you make a new char, the passwords are stored in plain-text on my computer. So don't use the same password that you use for your bank account. Also, note it's still in alpha.. or beta... or something. So, if it crashy, it's half-expected and please note what you did. Even though I have a decent log of stuff, it doesn't always catch everything.

When/if you want to try it, contact me on MSN or AIM and I'll run the server program for you.

I will not help you figure out how to work a MUD client. So don't post here asking. They're pretty easy, but if you just can't, use your own resources. Like google. Or the help file.

Posted: Sun Sep 05, 2004 7:56 am
by JS Lemming
Does a MUD client enable you to connect without typing IPs or something... just wondering. But your game does sound Koo, I'm going to have to make an online game someday.

Posted: Sun Sep 05, 2004 12:27 pm
by MarauderIIC
GameSpy Article wrote:The most basic (and essential) of all [MUD client features] is the separate command window [(which telnet, although it can be used for connecting to MUDs, does not have)].
In a MU* client your text input is separated from the remote system's
output so that it will not be disturbed by incoming data; moreover,
it's a fully editable environment so you can check out your command before
hitting the ENTER key.
No more cast magic missA horse leaves west.ileRain starts to fall. at rabYou are thirsty.bit, baby.

Posted: Sun Sep 05, 2004 6:44 pm
by Don Pwnious
JS Lemming wrote: I'm going to have to make an online game someday.
WOW are you going to make MUD or use the IP address.
By the way when are you going to do the messenger thing for the forum's peeps?

Posted: Sun Sep 05, 2004 7:21 pm
by MarauderIIC
What? MUD is the type of game. It has nothing to do with IP addresses.

Posted: Mon Sep 06, 2004 7:48 am
by Don Pwnious
I didnt mean that ahhhhhhhhhhhhhhhhhhhhhhhhhhhh!!!!!!!!!! nevermind

Posted: Sun May 01, 2005 5:09 am
by MarauderIIC
internal server errors preventing editbumps.