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why no ISO games

Posted: Fri Dec 12, 2008 10:59 am
by avansc
i have notices that most of there 3rd person 2D's like Flacos game (and his crew) and others
use square tiling.

why does no one make isometric ones anymore. i like that style better.

Re: why no ISO games

Posted: Fri Dec 12, 2008 12:05 pm
by PixelP
yeah, isometric games is cool, but i prefer "normal" 2ds.

Re: why no ISO games

Posted: Fri Dec 12, 2008 12:09 pm
by avansc
PixelP wrote:yeah, isometric games is cool, but i prefer "normal" 2ds.
iso's are 2d, the tiles are just rotated 45 degrees and slanted to give illusion of depth.
the drawing algorithm and collision algorithms are a bit more complex tho. i think that probably the reason.

Re: why no ISO games

Posted: Fri Dec 12, 2008 12:20 pm
by PixelP
i know what isometric games are, but i mean that i like square tiling 2d games better.

Re: why no ISO games

Posted: Sat Dec 13, 2008 12:59 am
by trufun202
Once upon a time, I was making an isometric RPG... I had it displaying a 2D array of tiles in the isometric view and you could pan around the map. That's about as far as I got.

Re: why no ISO games

Posted: Sat Dec 13, 2008 3:24 am
by MarauderIIC
Seems like it might get annoying to tell what's going on in an RPG environment. Turn-based, sure, but constantly scrolling isometric? I'm not sure about that.

Re: why no ISO games

Posted: Sat Dec 13, 2008 9:23 am
by avansc
MarauderIIC wrote:Seems like it might get annoying to tell what's going on in an RPG environment. Turn-based, sure, but constantly scrolling isometric? I'm not sure about that.
diablo is ISO...

Re: why no ISO games

Posted: Sat Dec 13, 2008 10:36 am
by trufun202
avansc wrote:
MarauderIIC wrote:Seems like it might get annoying to tell what's going on in an RPG environment. Turn-based, sure, but constantly scrolling isometric? I'm not sure about that.
diablo is ISO...
So is Ultima Online, and I think they both work well with ISO

Re: why no ISO games

Posted: Sat Dec 13, 2008 11:16 am
by Falco Girgis
Yeah, I like isometric games, but it's not the type of game that we were trying to make with Elysian Shadows. JS Lemming and I were working on a project like waaay back in the day, though.

Re: why no ISO games

Posted: Sat Dec 13, 2008 1:34 pm
by MarauderIIC
I guess I was thinking of something like XCom which has a lower camera, my bad.

Re: why no ISO games

Posted: Sun Dec 14, 2008 11:47 am
by dandymcgee
I actually looked into isometric tiling a few months ago. I still don't really get the concept of drawing it though. All of the diagrams I saw were diamond shaped.. how do I fill the whole screen so that the 4 corners aren't giant black empty triangles? If anyone knows a good article or can explain it decently feel free to let me know ;).

Re: why no ISO games

Posted: Sun Dec 14, 2008 12:01 pm
by andrew
This article is pretty old(1996), but I'm sure you'll find it to be exactly what you're looking for.
http://www.gamedev.net/reference/articl ... cle744.asp

Here's another link that will also help if you haven't already found it.
http://www.gamedev.net/reference/list.asp?categoryid=44

Re: why no ISO games

Posted: Sun Dec 14, 2008 12:24 pm
by JS Lemming
GyroVorbis wrote:JS Lemming and I were working on a project like waaay back in the day, though.
We worked on an isometric project? I don't remember that one.

Re: why no ISO games

Posted: Sun Dec 14, 2008 12:45 pm
by Falco Girgis
JS Lemming wrote:
GyroVorbis wrote:JS Lemming and I were working on a project like waaay back in the day, though.
We worked on an isometric project? I don't remember that one.
The "hangout" for NEStix.

Re: why no ISO games

Posted: Sun Dec 14, 2008 5:54 pm
by dandymcgee
Thanks, Andrew.