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Dead Space on Wii (and other pro demakes)

Posted: Wed Feb 04, 2009 11:14 am
by Moosader
Apparently Dead Space is coming out on the Wii.
I'm not particularly interested in it, but I've always found good remakes of games on lesser consoles to be pretty neat.
If they make Dead Space on the Wii, I don't want a straight dumbed-down port, but I want a completely new game based on Dead Space, but maybe different gameplay. Not the same game, but another take on the IP.

Kind of a crappy example, but there's Assassin's Creed, and then there's Assassin's Creed DS. It's a decent game, not great, but I always like seeing different takes on games like that.
All the Harry Potter games were different; when I was a kid I had the GBA, PS1 and PS2 version of the first(?) book/movie game. The ps1 and ps2 were both platformers, but different.

Anyone else have any other examples?

Re: Dead Space on Wii (and other pro demakes)

Posted: Wed Feb 04, 2009 11:54 am
by aamesxdavid
I feel like there are more failures than successes in this area. I haven't heard much about it since its actual release, but there were a lot of complaints about Dead Rising for Wii. When you try to adapt something for a particular game system, and especially for the Wii where you're changing controls, it often ends up as what Yahtzee would best describe as a "gimmicky contrivance". You have to shake the Wii Mote to reload your gun, you use some kind of actual batting motion to swing the bat at zombies. The problem is it wasn't made for those things, so they feel like mini games rather than an integral part of gameplay.

Just like a lot of iPhone/iPod Touch games, you really have to use its features responsibly for it to not seem ridiculous. There's a tank game where you have to tilt your iPhone to move the tank. That means you're tilting the whole screen, which makes it not only awkward to control, but difficult to see depending on where you need to go in the game. I don't see something like Dead Space being reinvented for the Wii, but I suppose there's always hope.

Re: Dead Space on Wii (and other pro demakes)

Posted: Wed Feb 04, 2009 12:14 pm
by Moosader
Again, though, if it were made FOR the Wii, AS a Wii game, instead of just a port with tacked-on controls.
I'm not sure how to distinguish it quite, but there's a world of different.

Harry Potter for GBA obviously can't be the same game as Harry Potter for the PC, so they made a completely new game for that platform with it's own genre (it's not even a platformer, it's a top-down adventure game).

Re: Dead Space on Wii (and other pro demakes)

Posted: Wed Feb 04, 2009 2:52 pm
by Trask
There are a lot of things wrong with the way Nintendo is handling the Wii and horrible demakes are one of them(other issues include direct porting PS2 and iPhone games to the Wii(WTF?)).

The news that I've heard on Dead Rising makes me upset, there's no reason to not take time and make the game worthwhile on the console, I hope Deadspace devs get that, but its EA, so they won't. Why spend so little time and money on the console? Its has the LARGEST install base out there, why wouldn't you make sure that people want to buy your game?

And on that note, Call of Duty World at War was a good port.