SDL separating sprites
Posted: Thu Feb 19, 2009 8:09 pm
I've been thinking, and I have some ideas as to how to rotate/flip sprites from a sprite sheet, but I don't have time to test them and I wanted the opinions of you guys.
So that you can flip/rotate individual sprites instead of an entire spritesheet, would it be possible to load the spritesheet, blit the sprite to another surface, and then use the second surface to rotate/flip it?
Thanks in advance.
So that you can flip/rotate individual sprites instead of an entire spritesheet, would it be possible to load the spritesheet, blit the sprite to another surface, and then use the second surface to rotate/flip it?
Thanks in advance.