Posted: Wed Sep 01, 2004 10:04 pm
(didn't see your post about accusing me of stealing my program from the generious person that let me use his sprites)
Okay, that was heartless. I spent freaking HOURS working on that, and now must suffer because I used maneesh's sprites. You don't believe I did it? Open that damn demo and copy the source code please. This is mine.:
If anyone here still doesn't believe me, then they can go fuck themselves. I can even send you almost 15 orinignal games with hand made sprites that lead up to this, showing my first time I got jump to work, first tim ei got something to animate, first game with ai, first game a backround, ect. Need I show them?
Hell, I even have my first text based game, where you could actually save your charactor's stats.
NOW DON'T GIVE ME THAT BULLSHIT THAT I COPIED MANEESH!!!
Okay, that was heartless. I spent freaking HOURS working on that, and now must suffer because I used maneesh's sprites. You don't believe I did it? Open that damn demo and copy the source code please. This is mine.:
Code: Select all
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Marcel Fabry Jaenisch ;;;;;
;; 9/1/0/4 ;;;;;
;; 5:17 A.M. ;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; enable the game graphics
Graphics 640,480
;set the back buffer
SetBuffer BackBuffer()
SeedRnd MilliSecs()
Type player
Field x,y
Field life
Field gun
Field frame
End Type
Type bullet
Field x,y
Field gun
Field direction
End Type
Global player.player = New player
player\x = 200
player\y = 400
player\life = 50
player\gun = 1
player\frame = 6
large_bg = LoadImage ("stars.bmp")
Small_bg = LoadImage ("starsfarther.bmp")
player_sheet = LoadAnimImage ("PlayerV2.bmp",68,64,0,13)
Global fasttilemovement = 0
Global slowtilemovement = 0
Global rightframehelper, rightturnoff, leftframehelper,leftturnoff
bg_music = PlayMusic ("interim nation - future experience.mp3")
While Not KeyHit(1)
Cls
If Not ChannelPlaying(bg_music)
bg_music = PlayMusic ("interim nation - future experience.mp3")
EndIf
fasttilemovement = fasttilemovement + 2
slowtilemovement = slowtilemovement + 1
Userinput()
TileImage large_bg,0,fasttilemovement
TileImage small_bg,0,slowtilemovement
If fasttilemovement = 200 Then fasttilemovement = 0
If slowtilemovement = 200 Then slowtilemovement = 0
DrawImage player_sheet,player\x,player\y,player\frame
Flip
Wend
Function userinput()
If KeyDown(205) Then
If Not KeyDown (203)
player\x = player\x + 4
rightframehelper = rightframehelper + 1
EndIf
EndIf
If rightframehelper > 4 Then rightframehelper = 0
If rightframehelper > 3 Then
If player\frame < 12 Then
player\frame = player\frame + 1
rightframehelper = 0
End If
End If
If player\frame > 6 Then
If Not KeyDown(205) Then rightturnoff = rightturnoff + 1
EndIf
If rightturnoff = 3 Then
player\frame = player\frame - 1
rightturnoff = 0
EndIf
;;;;;;;;;;;;;;;;;;;
If KeyDown(203) Then
If Not KeyDown(205)
player\x = player\x - 4
leftframehelper = leftframehelper + 1
EndIf
EndIf
If leftframehelper > 4 Then leftframehelper = 0
If leftframehelper > 3 Then
If player\frame > 0 Then
player\frame = player\frame - 1
leftframehelper = 0
End If
End If
If player\frame < 6 Then
If Not KeyDown(203) Then leftturnoff = leftturnoff + 1
EndIf
If leftturnoff = 3 Then
player\frame = player\frame + 1
leftturnoff = 0
EndIf
;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;
If KeyDown(208) Then
If Not KeyDown(200)
player\y = player\y + 4
EndIf
EndIf
;;;;;;;;;;;;;;;;;;;;;;;;;
If KeyDown(200) Then
If Not KeyDown(208)
player\y = player\y - 4
EndIf
EndIf
End Function
Hell, I even have my first text based game, where you could actually save your charactor's stats.
NOW DON'T GIVE ME THAT BULLSHIT THAT I COPIED MANEESH!!!