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TRACKVERSE Alpha v0.1 now out for download @ trackverse.net
Posted: Wed Feb 25, 2009 9:54 am
by yapdakilla
Hi guys,
We are a couple of indie developers are working on on a new indie sci fi racing game almost similar to wipeout but with a different twist and gameplay feel. Still in its early stages as we have yet to include gameplay elements to it.
However we posted some early work in progress screenshots here at Flickr:
And a roundabout video tour of the first track work in progress:
Check out our blog and forums for development updates
and leave a post on our forums ! :D
Liquid Rock Games
Blog:
http://liquidrockgames.blogspot.com
Forums:
http://liquidrockgames.xullum.net/forums/
Re: Project Aftershock - Indie Multiplayer Sci Fi Racing Game
Posted: Wed Feb 25, 2009 9:59 am
by Joeyotrevor
That looks really cool!
Re: Project Aftershock - Indie Multiplayer Sci Fi Racing Game
Posted: Wed Feb 25, 2009 10:40 am
by dandymcgee
Wow, that's look very proffesional. I'm sorry if you mentioned this somewhere but will it be for PC, a console, both? Please be sure to keep us updated on the status of your project, it's coming along great!
Re: Project Aftershock - Indie Multiplayer Sci Fi Racing Game
Posted: Wed Feb 25, 2009 10:43 am
by yapdakilla
Hi dandymcgee we are currently planning to release this game for windows,linux and mac.
Re: Project Aftershock - Indie Multiplayer Sci Fi Racing Game
Posted: Wed Feb 25, 2009 11:26 am
by M_D_K
yapdakilla wrote:Hi dandymcgee we are currently planning to release this game for windows,linux and mac.
SWEEEET!
I'm a linux gamer/devver
That looks so cool. One quick question. Is all the shadowing and lighting computed in Real time?
Re: Project Aftershock - Indie Multiplayer Sci Fi Racing Game
Posted: Wed Feb 25, 2009 11:38 am
by yapdakilla
Hi M_D_K, yes all lighting and shadowing is calculated real time. Except for ambient occlusion which are pre rendered.
Re: Project Aftershock - Indie Multiplayer Sci Fi Racing Game
Posted: Wed Feb 25, 2009 12:48 pm
by trufun202
Wow, very impressive. I've seen your thread on the Ogre3D boards as well. The lush detail of the environment is just amazing.
Subscribed
Re: Project Aftershock - Indie Multiplayer Sci Fi Racing Game
Posted: Wed Feb 25, 2009 1:26 pm
by avansc
looks very good, impressive.
some constructive criticism.
1. the camera pan spring seems a bit soft/slow. in other words its hard to see what type of corner you are in. ie, whats comming up, is it still turning, or is there something in my way.
the camera takes to long to point in the same direction of travel.
2. it seems that there are some jerky movements when going over curbs. also when lending. it seems a bit rough for something that can hover.
anyways. good luck and it looks really good. well done.
Re: Project Aftershock - Indie Multiplayer Sci Fi Racing Game
Posted: Thu Feb 26, 2009 4:04 am
by yapdakilla
Thanks for the crits you're right bout the camera and craft movement avansc. Will take a look into that.
Re: Project Aftershock - Indie Multiplayer Sci Fi Racing Game
Posted: Thu Feb 26, 2009 12:01 pm
by Frosty
Nice, is this in DirectX ?
Re: Project Aftershock - Indie Multiplayer Sci Fi Racing Game
Posted: Fri Feb 27, 2009 1:17 am
by Falco Girgis
Hey, I had checked you guys out awhile ago (on my iPod at school). I didn't get around to saying this until now. Looks absolutely amazing. Subscribed.
Re: Project Aftershock - Indie Multiplayer Sci Fi Racing Game
Posted: Fri Feb 27, 2009 1:30 am
by yapdakilla
Nice, is this in DirectX ?
The game will run in both DirectX and OpenGL modes since our rendering engine Ogre3d supports both as we plan to release on Windows,Linux and Mac.
Re: TRACKVERSE (Formerly known as Project Aftershock)
Posted: Fri Feb 24, 2012 2:01 am
by yapdakilla
Re: TRACKVERSE (Formerly known as Project Aftershock)
Posted: Fri Feb 24, 2012 4:27 am
by Joxno
Damn, I must say, very impressive!
Some constructive feedback:
I feel like the maps so far shown, misses a bit of height differences, and large jumps, will future maps have more of such things?
And also, it feels like the rate of turning is a bit off, will it be a feature different to each ship or will all ships have the same rate?
And yet again, Love this, and hope to see a lot more updates very soon!
Re: TRACKVERSE (Formerly known as Project Aftershock)
Posted: Fri Feb 24, 2012 10:39 am
by yapdakilla
Thx Joxno.
We will be including more track block pieces for the player to build large jumps n such. The maps are currently built using basic building blocks which we currently have for the alpha version. As for rate of turning, each ship/vehicle will have different attributes and feel to it