Shattered Wrath dev update thread
Posted: Sat Feb 28, 2009 11:42 pm
Since this project DEFINITELY MUST BE COMPLETED (as it is for my Software Engineering class), I thought I might as well post updates on it.
Win Binaries for releases, plus awful code:
v0.3 - http://infinitehat.moosader.com/ShatWrath03.zip
early - http://www.moosader.com/cs451-jan28.zip
About
Shattered Wrath is a game my group in Software Engineering is making.
The Infinite Hat team, consisting of me (C++/Engine coder, artist), a scripter, a designer, a tester, and a paperweight (er, i mean assistant tester and resource getter).
http://infinitehat.moosader.com/
The class is basically to teach us to work in a team, and write a shitton of documentation. x_x
The story is being written by someone who is doing something that pisses me off-- cliches.
It's a troubled, steampunkish world, and you're Marcus Thieves. A thief. Yup.
His story summary:
Here's some development so far:
v0.1 - just tiles, collision, and the character:
v 0.2 - npcs move on basic paths and have basic talking with Lua. Stolen RPG Maker graphics, and custom sprites by me.
v 0.3 - At the moment, just refactored some code and added dialog boxes. Need to add a basic RPG menu (will just have stats, save, and load for the time being), level warping, and music/sound.
Tentative Release Plan - Summary
February
Iteration 1 Development February 1st through February 23rd
Iteration 1 includes the development of the basic engine structure, graphics, and game development tools, such as the map editor. Rudimentary scripting will be set up, as well as the basic physics that are required for this game.
March
Iteration 2 Development February 23rd through March 23rd
Iteration 2 will include more advanced scripting features, including the beginning of the
turn-based battle system, as well as NPCs (both friendly and aggressive) scripted to move
and respond to player's actions (such as being talked to).
A Graphical User Interface will also be in development during this period. An inventory system will also be added on at this point.
April
Iteration 3 Development March 23rd through April 27th
Iteration 3 will include any engine fixes and polish, but will mainly focus on developing content
for the game. Content will be added primarily through scripted events, and the end-result
will resemble a short, basic (but polished) 2D JRPG.
May
Project Release
At this point, all the development has been finished for the game, and Windows, Linux and
Mac releases will be available.
Win Binaries for releases, plus awful code:
v0.3 - http://infinitehat.moosader.com/ShatWrath03.zip
early - http://www.moosader.com/cs451-jan28.zip
About
Shattered Wrath is a game my group in Software Engineering is making.
The Infinite Hat team, consisting of me (C++/Engine coder, artist), a scripter, a designer, a tester, and a paperweight (er, i mean assistant tester and resource getter).
http://infinitehat.moosader.com/
The class is basically to teach us to work in a team, and write a shitton of documentation. x_x
The story is being written by someone who is doing something that pisses me off-- cliches.
It's a troubled, steampunkish world, and you're Marcus Thieves. A thief. Yup.
His story summary:
The story is not going to be big, though. We keep reminding him that it needs to be pruned down. We're thinking maybe a dozen levels to explore, and like one little quest to complete. -_-;The city-state of Cinnaka, a bastion of progress and genius but also a cesspool of scum and villainy. Tycoons and Business moguls run the city within the bureaucracy of the Commerce district leveraging the poor down into the industrial district. These businessmen are vicious in their pursuit of fortune often using the underworld to gain an advantage over competitors. But all is not lost the Church of the Shattered provides hope for those in need freely giving food, water, shelter and care. The Church's origin revolve around the Wrath Amulet that was destroyed long ago. It was said to hold great psionic power even be capable to bend people to a persons will. Rumors have begun to surface that the amulet, or at least pieces of it, are still within Cinnaka and such a unique item would fetch a hefty price even if it turned out to be nothing but an amulet.
In more recent times a Famous Tycoon(name TBD) has found himself in a position of being cut out by his younger rivals. A sort of coup d’état seizing control leaving him out in the cold. However, this Tycoon is not about to let such things go unanswered and he intends to bring the full force of the underworld against his former associates. Now Marcus Thieves will be his sword from the shadow stealing back what was taken as well as his own share of course.
Here's some development so far:
v0.1 - just tiles, collision, and the character:
v 0.2 - npcs move on basic paths and have basic talking with Lua. Stolen RPG Maker graphics, and custom sprites by me.
v 0.3 - At the moment, just refactored some code and added dialog boxes. Need to add a basic RPG menu (will just have stats, save, and load for the time being), level warping, and music/sound.
Tentative Release Plan - Summary
February
Iteration 1 Development February 1st through February 23rd
Iteration 1 includes the development of the basic engine structure, graphics, and game development tools, such as the map editor. Rudimentary scripting will be set up, as well as the basic physics that are required for this game.
March
Iteration 2 Development February 23rd through March 23rd
Iteration 2 will include more advanced scripting features, including the beginning of the
turn-based battle system, as well as NPCs (both friendly and aggressive) scripted to move
and respond to player's actions (such as being talked to).
A Graphical User Interface will also be in development during this period. An inventory system will also be added on at this point.
April
Iteration 3 Development March 23rd through April 27th
Iteration 3 will include any engine fixes and polish, but will mainly focus on developing content
for the game. Content will be added primarily through scripted events, and the end-result
will resemble a short, basic (but polished) 2D JRPG.
May
Project Release
At this point, all the development has been finished for the game, and Windows, Linux and
Mac releases will be available.