Background Artists, Sprites and Game Physics
Posted: Tue Mar 17, 2009 4:57 pm
Okay, here's a question pertaining to BG artists and what they need to do to assist programmers in allowing character sprites to move about the board properly. It has occurred to me that programmers need to make the character sprites behave correctly while walking on the ground and not have them walk through the ground or walk through walls, for example.
So, I am wondering if it is the Background Artists responsibility to give the programmer any extra information such as any kind of "markers" or x,y co-ordinates which will indicate where the ground is, where the ground ends and a wall begins or any of the sort, so a character doesn't end up walking through walls or floating in the sky. Does the programmer need any assistance from the artists while developing the game physics to ensure that this does not happen?
This question is for a 2 dimensional side-scroller, but would it be the same for a 3d game?
So, I am wondering if it is the Background Artists responsibility to give the programmer any extra information such as any kind of "markers" or x,y co-ordinates which will indicate where the ground is, where the ground ends and a wall begins or any of the sort, so a character doesn't end up walking through walls or floating in the sky. Does the programmer need any assistance from the artists while developing the game physics to ensure that this does not happen?
This question is for a 2 dimensional side-scroller, but would it be the same for a 3d game?