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MusuGo 0.5 --> Moose Tiles

Posted: Sat Mar 21, 2009 12:31 pm
by Moosader
Dev thread for MusuGo 0.5.
Maybe sticky this and take down the Noahs' Ark one. I lost the code for it. DX

1) Renaming because it's too similar to the name of Musagi, which is a music mixer.
2) I plan on redoing it in Java
3) A Mac version of MusuGo 0.4 has been uploaded to the website thanks to Sparda0! http://moosader.com/resources.html

Designy doc
http://docs.google.com/View?docid=dfz2j ... gd=1&hl=en

Re: MusuGo 0.5 --> Moose Tiles

Posted: Sun Mar 22, 2009 12:23 pm
by sparda
NICE!

Me readingzzz the desin docz . . .

MusuGo v0.4.3

Posted: Sat Apr 18, 2009 11:21 pm
by Moosader
Updated MusuGo again since I needed to for Shattered Wrath.

New Features:
* Collision layer
* Fixed bug where it crashes if you draw off the grid
* Added minimap
* Has Linux port (though, Kilgariff did it before the draw fix)

Re: MusuGo 0.5 --> Moose Tiles

Posted: Sun Apr 19, 2009 10:47 am
by dandymcgee
I'm sure you probably know this, but it still crashes when you (accidentally :lol:) attempt to draw anywhere outside of the grid. Dunno exactly how you're handling drawing, but my guess is that it doesn't check mouse coordinates before attempting to draw to that position.

Anyways, it looks very nice, and aside from that one bug it seems to be working well too. As long as it works for your own project(s), you can always refine it later. ;)

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

EDIT: It's not the drawing function, it's a HUGE memory leak. It closes no matter what I do after about 7-9 seconds. Windows kills the process at ~200MB of RAM usage on my computer, so whatever is leaking is doing so very quickly. :shock:

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Re: MusuGo 0.5 --> Moose Tiles

Posted: Sun Apr 19, 2009 1:59 pm
by Moosader
Are you running the windows version?
I don't see any problem running it on my laptop <_>

Re: MusuGo 0.5 --> Moose Tiles

Posted: Sun Apr 19, 2009 2:41 pm
by dandymcgee
Moosader wrote:Are you running the windows version?
I don't see any problem running it on my laptop <_>
Yes, the provided windows .zip running on XP Home SP3 has extreme memory leakage. :mrgreen:

Re: MusuGo 0.5 --> Moose Tiles

Posted: Sun Apr 19, 2009 3:30 pm
by rolland
dandymcgee wrote:
Moosader wrote:Are you running the windows version?
I don't see any problem running it on my laptop <_>
Yes, the provided windows .zip running on XP home edition has extreme memory leakage. :mrgreen:
Seconded. It cried and bled so much before Windows finally shot it in the head...
On a less creepy side, what version of Windows is everyone running? I've got XP, SP2. I think
Or maybe she's got an epoch laptop, with epoch RAM capacity. Probably 12 TB...

Re: MusuGo 0.5 --> Moose Tiles

Posted: Sun Apr 19, 2009 10:20 pm
by Moosader
Yeah, I know what the problem is, just a moment. u.u;

Re: MusuGo 0.5 --> Moose Tiles

Posted: Sun Apr 19, 2009 10:31 pm
by Moosader
I kept forgetting to destroy the temporary bitmap after the minimap is drawn.


Fixed, probably. Hopefully.

Re: MusuGo 0.5 --> Moose Tiles

Posted: Sun Apr 19, 2009 11:00 pm
by dandymcgee
Moosader wrote:I kept forgetting to destroy the temporary bitmap after the minimap is drawn.


Fixed, probably. Hopefully.
That does it! ;)

Re: MusuGo 0.5 --> Moose Tiles

Posted: Sun Apr 19, 2009 11:36 pm
by Moosader
What's really stupid is that I hate the minimap and was always testing it without it. DX DX

Re: MusuGo 0.5 --> Moose Tiles

Posted: Mon Apr 20, 2009 12:54 am
by dandymcgee
Moosader wrote:What's really stupid is that I hate the minimap and was always testing it without it. DX DX
Haha I figured it was something silly like that. It works great now though, that's what you have us testers for. :P

Re: MusuGo 0.5 --> Moose Tiles

Posted: Mon Apr 20, 2009 10:53 am
by Moosader
dandymcgee wrote:
Moosader wrote:What's really stupid is that I hate the minimap and was always testing it without it. DX DX
Haha I figured it was something silly like that. It works great now though, that's what you have us testers for. :P
Yus yus, to do the work I dun wanna do. DX


*huggles dandymcgee and rolland*

Re: MusuGo 0.5 --> Moose Tiles

Posted: Tue Apr 21, 2009 5:35 pm
by RyanPridgeon
I love it!

You could give Marcel here a run for his money if you fulfill your DD :D

Re: MusuGo 0.5 --> Moose Tiles

Posted: Tue Apr 21, 2009 6:53 pm
by Moosader
RyanPridgeon wrote:I love it!

You could give Marcel here a run for his money if you fulfill your DD :D
I stole some of the feature ideas after seeing his. :P
I don't know how hard it will be to pick up Java, though.