Looking for a 2d level designer (no expirience needed)
Posted: Tue Mar 24, 2009 7:43 pm
by kostiak2
I've been working on a small platformer engine lately, and wanted to post a dev video to youtube.
In order to make it more presentable I want to have some kind of level made for it. I'm a bit busy lately, so if someone would like to help me with making a level (using a simple text format i'm using - very easy to understand, no programing knowledge required), I will credit you for making the level and put a link to whatever you want (your website/blog/youtube chanel).
A little sneek peek:
Re: Looking for a 2d level designer (no expirience needed)
Posted: Wed Mar 25, 2009 6:46 pm
by BlueMonkey5
what do you mean simple text format, and the BG artist doesnt need to know programming? also, i thought that the background artist just uses graphics software to make BG's.
Re: Looking for a 2d level designer (no expirience needed)
Posted: Wed Mar 25, 2009 7:28 pm
by kostiak2
BlueMonkey5 wrote:what do you mean simple text format, and the BG artist doesnt need to know programming? also, i thought that the background artist just uses graphics software to make BG's.
I mean the map is loaded from a txt file.. which is easy to understand, and use.
(basically you load an image by putting it's name in the file, then you "build the level" by editing numbers in the text file that correspond to the images. no artistic or programmatic ability needed.)
Re: Looking for a 2d level designer (no expirience needed)
Posted: Thu Mar 26, 2009 7:13 pm
by BlueMonkey5
oh... i'm an artist, so i thought you had to use something like adoble photoshop to make backgrounds for videogames (2D ones at least).
Re: Looking for a 2d level designer (no expirience needed)
Posted: Thu Mar 26, 2009 7:17 pm
by Ginto8
BlueMonkey5 wrote:oh... i'm an artist, so i thought you had to use something like adoble photoshop to make backgrounds for videogames (2D ones at least).
If it's a background behind the tiles (or a mostly-transparent layer above), then yes. But for everything else, most 2D games go in favor of tiles, so that there isn't the need to load a big huge image file, instead loading a sprite/tile sheet, splitting it up, and putting the individual parts, "tiling" them. This creates higher performance at low cost when it comes to looks.
Re: Looking for a 2d level designer (no expirience needed)
Posted: Thu Mar 26, 2009 11:31 pm
by kostiak2
Got my laze off and did it myself.. so position (at least temporarily) closed.
You can see the results here:
Re: Looking for a 2d level designer (no expirience needed)
Posted: Fri Mar 27, 2009 5:43 pm
by herby490
That looks great. Oh and I never got around to thanking you for all your help with visual c++ redistribution.
Re: Looking for a 2d level designer (no expirience needed)
Posted: Fri Mar 27, 2009 9:34 pm
by BlueMonkey5
Very cool. what did you use to make it? was that MSVC++ i saw?
Re: Looking for a 2d level designer (no expirience needed)
Posted: Sat Mar 28, 2009 11:08 am
by kostiak2
herby490 wrote:That looks great. Oh and I never got around to thanking you for all your help with visual c++ redistribution.
Thanks . And you are welcome.
BlueMonkey5 wrote:Very cool. what did you use to make it? was that MSVC++ i saw?
Thanks. I used C++ with SDL. And yes, that was MSCV++ (2008 express).