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Practice games
Posted: Fri Mar 27, 2009 7:38 am
by Sanshin77
I want to practice programming so yesterday I did Pong in OpenGL and GLUT which turned out pretty well, but now I wanna do another game..
Could use some suggestions, I'd prefer games that does NOT need textures AND stuff that I can finish in some hours...
The standard answer(I think) would be Pong, but since I've already done it( twice actually, once in AS3 and once in C++) I'd like to move onto something else. This is only for practice so I'm not polishing them completely(collisions in my pong isn't 100% accurate).
Please give me some suggestions and I'll be very happy...
Thanks
Sanshin77
Re: Practice games
Posted: Fri Mar 27, 2009 12:02 pm
by Rada
Connect 4
Re: Practice games
Posted: Fri Mar 27, 2009 12:53 pm
by Moosader
Pickin' Sticks.
Re: Practice games
Posted: Fri Mar 27, 2009 2:10 pm
by trufun202
Snake.
Re: Practice games
Posted: Fri Mar 27, 2009 2:54 pm
by K-Bal
Teh best MMO eva with ultra graaaphics an 237983 quests
or Tetris.
Re: Practice games
Posted: Fri Mar 27, 2009 3:02 pm
by dandymcgee
Moosader wrote:Pickin' Sticks.
I love that game Rachel.
Re: Practice games
Posted: Fri Mar 27, 2009 4:20 pm
by Sanshin77
Moosader wrote:Pickin' Sticks.
Seriously! Have you added "Uber-Nolife" rank at 200 sticks? That was a serious let down....
Rada wrote:Connect 4
Thanks for the suggestion, I'm starting a Tic-Tac-Toe (3x3) now, I think I'll do the bigger one later. Also plan on working on my map editor tonight...
trufun202 wrote:Snake.
Thanks a lot! I totally forgot Snake, I will make a snake version some day!
Thanks for the suggestions everyone, I'm back to my coding now
Re: Practice games
Posted: Mon Mar 30, 2009 5:49 pm
by CC Ricers
I once wanted to make a 3d Snake game. I kicked myself in the butt for not doing it after I saw Snake360 for the Xbox Live Arcade.
Re: Practice games
Posted: Thu Apr 02, 2009 6:03 am
by fireVein
Pick your favorite game genre and then make as basic of a game as you possibly can.
Re: Practice games
Posted: Mon Apr 06, 2009 1:07 am
by eatcomics
fireVein wrote:Pick your favorite game genre and then make as basic of a game as you possibly can.
ummmm, I like RTSs and FPSs soooo where should I start???? oh and RPGs....
Re: Practice games
Posted: Tue Apr 07, 2009 3:45 am
by RyanPridgeon
I suppose for RTS you could start off toying with some top-down movement. Maybe some simple strategy games... maybe ability to move more than one unit.
Just build up.
I guess for FPS you can't really jump straight in like that, so you would just make simpler 2d action games (such as a space shooter) and work up.
Re: Practice games
Posted: Tue Apr 07, 2009 9:50 am
by MarauderIIC
Sure you can. The big starting hurdle would be the camera instead of top-down movement.
Re: Practice games
Posted: Tue Apr 07, 2009 10:49 am
by trufun202
eatcomics wrote:fireVein wrote:Pick your favorite game genre and then make as basic of a game as you possibly can.
ummmm, I like RTSs and FPSs soooo where should I start???? oh and RPGs....
What about a Tower Defence style game? Its top-down like an RTS, but with less complexity.
http://www.towerdefence.net/
Re: Practice games
Posted: Tue Apr 07, 2009 1:05 pm
by aamesxdavid
trufun202 wrote:eatcomics wrote:What about a Tower Defence style game? Its top-down like an RTS, but with less complexity.
I love those games, even though I can't stand RTS's.. weird.
Does this have to be a full game? I like making little systems within games. For instance, you can make a battle system, and even start out text-based, and move on from there. You get practice in, and you can even use it in a full game later on.
Re: Practice games
Posted: Sat Apr 11, 2009 3:13 pm
by eatcomics
RyanPridgeon wrote:I suppose for RTS you could start off toying with some top-down movement. Maybe some simple strategy games... maybe ability to move more than one unit.
Just build up.
I guess for FPS you can't really jump straight in like that, so you would just make simpler 2d action games (such as a space shooter) and work up.
I could probably do it but a newb wouldn't know where to begin especially if he was still using the command line... >.>