3D Artwork - Old and new
Posted: Sun Apr 12, 2009 4:53 pm
Well now that I actually have an account here I might as well share some art. I don't have much finished art to show because most of my previous works in progress were killed by my last computers death. It's been two years since then and I only just got a new computer.
First up is the M109A6 Paladin. This sucker was fun to make. It was my first time creating a high density mesh [over 100k poly used to project a normal map], normal maps and specular maps for a model. Unfortunately you can't see a lot of the effects you get in the UE3 engine in these pictures, but I looks bad ass with dynamic lighting. The final product came in just short of 17k poly and has several textures, some as large as 2048x2048.
Next is the Ripsaw. Kind of a small remote controlled tank that you can mount weapons onto. It can also be used as a kind of mine sweeper for IED detection. This also looks a little more impressive in the game. I was able to use what I had learned while making the Paladin to crank this out in about a day. Oh yeah one of my coworkers created the texture/normal for the treads while I created all the other textures.
This one is over two years old but it's one of the few finished images I still have. It's a 25 mil grenade launcher I was tasked to create as a test for my job application. Simple but fun to make.
This one I made yesterday and was inspired by JS Lemmings Gyromite remake. It's my own personal rendition of Professor Hector. It's not finished yet but I plan to texture it as soon as I get a good chunk of free time to commit to it. He weighs in at roughly 3k poly and I'm pretty happy with the result since I just made it up as I went.
I'm adding a link to my DeviantArt page. Most of the work on it is several years old and not so hot but now that I have a computer again I should be adding more to the gallery.
Oh yeah I love feedback of any kind.
First up is the M109A6 Paladin. This sucker was fun to make. It was my first time creating a high density mesh [over 100k poly used to project a normal map], normal maps and specular maps for a model. Unfortunately you can't see a lot of the effects you get in the UE3 engine in these pictures, but I looks bad ass with dynamic lighting. The final product came in just short of 17k poly and has several textures, some as large as 2048x2048.
Next is the Ripsaw. Kind of a small remote controlled tank that you can mount weapons onto. It can also be used as a kind of mine sweeper for IED detection. This also looks a little more impressive in the game. I was able to use what I had learned while making the Paladin to crank this out in about a day. Oh yeah one of my coworkers created the texture/normal for the treads while I created all the other textures.
This one is over two years old but it's one of the few finished images I still have. It's a 25 mil grenade launcher I was tasked to create as a test for my job application. Simple but fun to make.
This one I made yesterday and was inspired by JS Lemmings Gyromite remake. It's my own personal rendition of Professor Hector. It's not finished yet but I plan to texture it as soon as I get a good chunk of free time to commit to it. He weighs in at roughly 3k poly and I'm pretty happy with the result since I just made it up as I went.
I'm adding a link to my DeviantArt page. Most of the work on it is several years old and not so hot but now that I have a computer again I should be adding more to the gallery.
Oh yeah I love feedback of any kind.