
2D:
Concept art for a zombie game we are making using the torque game engine at university, the actual image files use layers that contain various different alternative features to add and remove. So I will show the base of each zombie type and an example with features...
Normal Zombie Base and Alternative:


Runner Zombie Base and Alternative:


Breaker Zombie Base and Alternative:


Pixel:
Pokemanz needs more zombie nudity:

For a 2d game I wanted to make but never got around to doing:

For my avatar... as you can see:

For a 2d game I wanted to make but never got around to doing:


For a paid mobile game:

From a game I put together, the game was almost finished... but no:

For a card game I was going to put together... but no:

3D:
Done in 1 night for a prototype torque game.
518 faces:

the texture on it's own:

the animation:
Done aaages ago, to help me learn to use zbrush.
