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EleMan - Master the elements
Posted: Fri May 29, 2009 10:35 am
by SamzSite
Hey!
I am working on a 2D side-scrolling adventure game in C#, it has been in development since Monday 25th of May.
Current features
Multiple levels
Enemies
Level editor (Visual basic, very simple)
Power up Gems {
Fire power up - Shoot fireballs at enemies
Earth power up - Create floating platforms from thin air
Wind power up - Jump twice as high
}
Deaths
Game time
Life counter
Music
Impassable and passable tiles
Death, end of level, run and jump animations
Smooth scrolling
2 layer backgrounds, scrolls at different speeds
Couple more!
Screenshots
As you can see, i am yet to replace all the graphics. Also, the graphics fail i know =]
Credits
XNA platformer starter kit (dont judge) - This is my first C# game, and i am learning C# still
Regards, Sam.
Re: EleMan - Master the elements
Posted: Fri May 29, 2009 11:39 am
by Innerscope
Current features
Multiple levels
Enemies
Level editor (Visual basic, very simple)
Power up Gems {
Fire power up - Shoot fireballs at enemies
Earth power up - Create floating platforms from thin air
Wind power up - Jump twice as high
}
Deaths
Game time
Life counter
Music
Impassable and passable tiles
Death, end of level, run and jump animations
Smooth scrolling
2 layer backgrounds, scrolls at different speeds
Is a giant monster going to devour the levels as you play through them as well?
http://www.youtube.com/watch?v=JGOSOg8nQMc
Re: EleMan - Master the elements
Posted: Fri May 29, 2009 12:46 pm
by SamzSite
Woah, my game could never compare to that one xD
Didnt even know that one existed till now, mine was just a little side project to help me learn C# during the half term.
Re: EleMan - Master the elements
Posted: Fri May 29, 2009 3:04 pm
by Innerscope
Woah, my game could never compare to that one xD
All you'd have to do is add a giant purple monster, along with "ice" and "tree" gems.
Guess my game wasn't so original after all
.... or great minds think alike!
Re: EleMan - Master the elements
Posted: Fri May 29, 2009 3:07 pm
by SamzSite
So it was you that made Syntropy? It looks like.. Well, God?
Its great considering it was made in REALbasic.
Re: EleMan - Master the elements
Posted: Fri May 29, 2009 3:32 pm
by Innerscope
Its great considering it was made in REALbasic.
haha, thanks. REALbasic is like crack for programmers, you want to stop using it but it feels so good. (<--not that I've ever done hard drugs before)
I'm actually rewriting Syntropy in C++ using OpenGL/SDL. Right now I'm reading through the OpenGL SuperBible with the intention of mastering OGL by the end of the summer. (we'll see how that goes)
Good luck with dev in C#/XNA, from what I hear, it sounds pretty sweet.
Re: EleMan - Master the elements
Posted: Fri May 29, 2009 3:42 pm
by SamzSite
Innerscope wrote:Its great considering it was made in REALbasic.
haha, thanks. REALbasic is like crack for programmers, you want to stop using it but it feels so good. (<--not that I've ever done hard drugs before)
I'm actually rewriting Syntropy in C++ using OpenGL/SDL. Right now I'm reading through the OpenGL SuperBible with the intention of mastering OGL by the end of the summer. (we'll see how that goes)
Good luck with dev in C#/XNA, from what I hear, it sounds pretty sweet.
Thanks, i was once addicted to Visual Basic, used it for everything. I could use it so well that i could increase the speed =P Not too keen on REALbasic myself though, couldnt get hang of the GUI.
Re: EleMan - Master the elements
Posted: Fri May 29, 2009 5:49 pm
by Innerscope
I guess I should have said Mac OS X programmers, I've used RB in Windows. I wasn't too keen on it either.