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C and allegro. lol
Posted: Sat Jun 13, 2009 6:15 pm
by Pickzell
So I'm going to be using more C than C++++++++++++++++++++++++++ because I'm coding for gameboy now, and apparently that's recommended. I'm just wondering if that will affect, in any way, my graphics API, which is, in fact, Allegro. Soi soi soi soi.
Re: C and allegro. lol
Posted: Sat Jun 13, 2009 6:18 pm
by Falco Girgis
...since when in the hell did Allegro run on a GAME BOY?
Re: C and allegro. lol
Posted: Sat Jun 13, 2009 6:20 pm
by M_D_K
You'd use up all the game boy's resources before you got a quarter way through initing SDL or Allegro.
Re: C and allegro. lol
Posted: Sat Jun 13, 2009 6:26 pm
by Falco Girgis
The Gameboy's CPU would literally shit its pants before you tried to do ANY software rendering with something like that...
Re: C and allegro. lol
Posted: Sat Jun 13, 2009 6:30 pm
by XianForce
I'm seriously laughing so hard.
Re: C and allegro. lol
Posted: Sat Jun 13, 2009 6:56 pm
by Pickzell
I don't recall saying allegro worked on GAME BOY.
Re: C and allegro. lol
Posted: Sat Jun 13, 2009 7:55 pm
by rolland
Pickzell wrote:I don't recall saying allegro worked on GAME BOY.
No, but it seriously sounded like you were saying you were planning on using allegro on gba. I guess you mean you're just going to focus on C for pc and gba, right? Anyway, to answer your question, I doubt it. If I recall correctly, allegro is C-based, so it shouldn't matter at all.
Re: C and allegro. lol
Posted: Sat Jun 13, 2009 11:17 pm
by XianForce
Oh, I see. He kind of worded it wierd.
He's saying he switched to C to code on GameBoy, but he's wondering if that would affect Allegro.
And to answer your question. No, C should work fine with Allegro.
Re: C and allegro. lol
Posted: Sat Jun 13, 2009 11:31 pm
by Falco Girgis
C had damn well better work fine with Allegro--Allegro is written in C, haha.
Re: C and allegro. lol
Posted: Sun Jun 14, 2009 1:31 pm
by Pickzell
Yeah, it works