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Buildeft2D Beta release [Cross-platform Win32 and Mac]
Posted: Tue Jul 07, 2009 5:14 pm
by Innerscope
I just finished the beta version of my Tile Based Level editor.
Info:
Buildeft2D Wiki
Download:
Mac OSX
Windows
Sorry gents, no Linux release.
Re: Buildeft2D Beta release
Posted: Tue Jul 07, 2009 6:08 pm
by Netwatcher
Darn you Windows release...
What language is that written in?
Re: Buildeft2D Beta release
Posted: Tue Jul 07, 2009 6:52 pm
by Ginto8
Linux Release FTW!
Oh wait, Mac.... damn!
Re: Buildeft2D Beta release
Posted: Tue Jul 07, 2009 7:19 pm
by Innerscope
Linux Release FTW!
Yea, no Linux release, sorry. The framework I'm using doesn't compile for Linux.
What language is that written in?
REALbasic w/Tinrocket OpenGL Framework.
I keep taking breaks from C++
Current Projects:
Level Editor [Complete]
Sunman [50%]
Reading the OpenGL SuperBible [32.8%]
Syntropy [TBA]

Re: Buildeft2D Beta release
Posted: Wed Jul 08, 2009 2:16 am
by Kcirtap1990
Innerscope wrote:REALbasic w/Tinrocket OpenGL Framework.
Despite what everyone says, BASIC is where it's at. 90% of the programming I have done recently has been in MSX BASIC... on an MSX.
Re: Buildeft2D Beta release
Posted: Wed Jul 08, 2009 12:19 pm
by Innerscope
Despite what everyone says, BASIC is where it's at. 90% of the programming I have done recently has been in MSX BASIC... on an MSX.
Sweet, dude. Although RB is not an ANSI BASIC (its more like VisualBASIC), I say that when it comes to software/games, its more about what you can accomplish with a language then the language itself. I'm surprised more people around here aren't using variants of BASIC for game programming.
Re: Buildeft2D Beta release
Posted: Wed Jul 08, 2009 3:20 pm
by Kcirtap1990
Innerscope wrote:Sweet, dude. Although RB is not an ANSI BASIC (its more like VisualBASIC), I say that when it comes to software/games, its more about what you can accomplish with a language then the language itself. I'm surprised more people around here aren't using variants of BASIC for game programming.
I agree with completely. When I develop for a modern OS, I don't use BASIC, but I have really been getting into retro computing so I still use it a fair amount. My whole programming experience started with TI-BASIC on a graphing calculator to write programs to help me cheat my way through math class. It ended up that I not only learned the math that way but also how the math worked. Since then, I have always had a place in my heart for BASIC. And the truth is, long after C and C++ are dead and gone, BASIC will still be around in one form or another. It has at least been that way for the last 45 years.
Re: Buildeft2D Beta release
Posted: Wed Jul 08, 2009 5:09 pm
by Protimus
I have a cool sig.

Re: Buildeft2D Beta release
Posted: Wed Jul 08, 2009 6:53 pm
by Innerscope
I had to do some things I'm not really proud of, but the Windows download is ready.
Windows Download
Includes test tiles courtesy (ripped) of Secret of Mana 3

Re: Buildeft2D Beta release
Posted: Wed Jul 08, 2009 8:44 pm
by CowboyX86
When I Start the Editor, It gives me this error:
An exception of class NilObjectException was not handled. The application must shut down.
Re: Buildeft2D Beta release
Posted: Wed Jul 08, 2009 8:57 pm
by Innerscope
CowboyX86 wrote:When I Start the Editor, It gives me this error:
An exception of class NilObjectException was not handled. The application must shut down.
Did you move it outside of the original folder?
Make sure the buildeft2D libs folder is in the same directory as the program, along with the resources folder.
If that's not the problem then I'll need your OS/Hardware specs
Re: Buildeft2D Beta release
Posted: Wed Jul 08, 2009 9:11 pm
by CowboyX86
Innerscope wrote:CowboyX86 wrote:When I Start the Editor, It gives me this error:
An exception of class NilObjectException was not handled. The application must shut down.
Did you move it outside of the original folder?
Make sure the buildeft2D libs folder is in the same directory as the program, along with the resources folder.
If that's not the problem then I'll need your OS/Hardware specs
No, I've just decompressed it, and I didn't change anything.
Now I'm in a 2.0Ghz, 1GB RAM, GEFORCE 5200 and WinXP. But I'll try later on my new PC.
Re: Buildeft2D Beta release
Posted: Wed Jul 08, 2009 10:56 pm
by Innerscope
CowboyX86 wrote:No, I've just decompressed it, and I didn't change anything.
Now I'm in a 2.0Ghz, 1GB RAM, GEFORCE 5200 and WinXP. But I'll try later on my new PC.
Hmm, very odd... It should run fine.
Here's an image of what it should look like:
The nilObjectException (most likely) means I was trying to access something prior to its initialization. That's entirely code related and shouldn't be an OS issue. I'll see if there was something wrong with the version I uploaded...
Has anyone else tried downloading it and is running into that problem?
Re: Buildeft2D Beta release [Cross-platform Win32 and Mac]
Posted: Thu Jul 09, 2009 12:30 am
by Netwatcher
Works fine for me.
Although the tile window seems to be "appearing and disappearing" really fast, and when I move any window I get a slow and clumsy feeling... something is wrong with the FPS.
I have a video with all the messed up things I wanna upload to youtube, need your permission first.(Gonna upload in private and post it here)
Re: Buildeft2D Beta release [Cross-platform Win32 and Mac]
Posted: Thu Jul 09, 2009 1:13 am
by Innerscope
Netwatcher wrote:Works fine for me.
Although the tile window seems to be "appearing and disappearing" really fast, and when I move any window I get a slow and clumsy feeling... something is wrong with the FPS.
I have a video with all the messed up things I wanna upload to youtube, need your permission first.(Gonna upload in private and post it here)
That would be excellent, I'd really like to know what kind of problems are occurring.