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copperhead
Posted: Sat Jul 18, 2009 8:23 am
by zeid
Re: copperhead
Posted: Sat Jul 18, 2009 10:00 am
by Falco Girgis
That does really look extremely professional (especially in the art area, of course). Nice job. :D
Re: copperhead
Posted: Sat Jul 18, 2009 10:03 am
by zeid
Thanks, the main area lacking in the game right now is the level design. Other then that everything runs pretty smoothly, the frame rate in those videos is a bit off, just thought I should mention which is why things look a fair bit bumpy.
Sorry, forgot to provide a link:
http://www.filefront.com/14068991/CopperHead.zip
Feel free to give feedback on elements that work and elements that don't so I can get some idea of what to do in the future.
Re: copperhead
Posted: Sat Jul 18, 2009 10:07 am
by Netwatcher
who cares how you made it, looks awesome
Re: copperhead
Posted: Sun Jul 19, 2009 12:33 am
by Innerscope
zeid wrote:
Feel free to give feedback on elements that work and elements that don't so I can get some idea of what to do in the future.
I thought it was well done. A lot of the game-play elements reminded me of what I tried to achieve with Syntropy (to an extent), but here, it looks like they've been implemented more successfully.
My only critique would be the movement of the player. The way he accelerates makes him very hard to control. I got up to the fourth level, and quit cause I didn't get a password. (I just watched the videos and realized that you have to beat that level for the next password
)
Anyway, I thought it was cool. I'll have to give it another go.
Re: copperhead
Posted: Sun Jul 19, 2009 11:24 am
by zeid
Thanks, yeah I get alot of complaints from first time players about the movement system. I think it actually reduces a bit of the accessibility for players to the game
.
Interestingly when I had some friends playtest it the ones that played it many times over and got a bit more hardcore with the game actually asked me not to change the movement system. It was interesting having them described how they got use to the movement and it suddenly felt fluid (I experienced a similar thing, however as the games only developer it's a bit different).
I will make more accessible character motion in my next platformer... promise
The level seperation is actually pretty bad in this latest version. I use to have a password for each level and a "YOU ARE WIN" screen come up and spray you with blinging sounds and epilepsy before hand. I shouldn't have removed it I think.
Re: copperhead
Posted: Sun Jul 19, 2009 11:41 am
by Innerscope
zeid wrote:Thanks, yeah I get alot of complaints from first time players about the movement system. I think it actually reduces a bit of the accessibility for players to the game
.
Interestingly when I had some friends playtest it the ones that played it many times over and got a bit more hardcore with the game actually asked me not to change the movement system. It was interesting having them described how they got use to the movement and it suddenly felt fluid (I experienced a similar thing, however as the games only developer it's a bit different).
I will make more accessible character motion in my next platformer... promise
The level seperation is actually pretty bad in this latest version. I use to have a password for each level and a "YOU ARE WIN" screen come up and spray you with blinging sounds and epilepsy before hand. I shouldn't have removed it I think.
A "YOU ARE WIN"/epilepsy would have been welcome actually.
At least after beating the game. I was a little disappointed when it just went back to the title screen. (all that work, no ending?)
I have to say I really like the overall design. I still back tweaking the movement (sometimes the controls felt unresponsive), and the ability to pick up bombs as you're running would've been nice. Especially for the sub-boss, I think I died more times at that dendrite reincarnate then the final boss.
I look forward to your next platformer
Re: copperhead
Posted: Sun Jul 19, 2009 11:46 am
by dandymcgee
I don't mind the movement system, I think it's actually quite fun. Very nice work.
Re: copperhead
Posted: Sun Jul 19, 2009 12:48 pm
by zeid
At least after beating the game. I was a little disappointed when it just went back to the title screen. (all that work, no ending?)
I know, I'm a dick. I'm impressed that you played it all the way through though, that makes me feel all warm inside.
Now play it on hard... Also there are still no special endings or rewards it just makes you feel bad inside.
and yes it is possible on hard.
Thanks for the feedback by the way, and I assure you I am taking your critique on board for the future (and if I revisit or 'finish' this).
Very nice work.
Thanks
Re: copperhead
Posted: Mon Jul 20, 2009 4:59 pm
by Sanshin77
The variety of "pickups" and enemies seems great, and I love the art. Will try it if I ever boot out of OS X.
Did you do all of it? The music, sprites, programming and levels? I enjoyed the Immigrant song remake in the first video as well
Oh and, what language and which libraries did you use?
Re: copperhead
Posted: Mon Jul 20, 2009 6:22 pm
by eatcomics
He said the music wasn't his, I don't recall about art, and he said he did it with game maker
Re: copperhead
Posted: Mon Jul 20, 2009 6:44 pm
by Netwatcher
eatcomics wrote:I don't recall about art...
you don't recall? like scroll up and read that he did all the art
?
too bothered writing the OS?(serious, not teasing)
zeid wrote:
Uses game maker :P but try not to be to hard on it for that as I know theres a bit of a stigma around those kind of 'click together' game making programs. Only part not made by myself is the sound effects and music.