Will this game put us all out of buisness?
Posted: Fri Aug 14, 2009 4:46 am
With great games like this I don't think theres much of a future for any of us...
http://www.youtube.com/watch?v=wDewUMGHXJY
The Next Generation of 2D Roleplaying Games
http://elysianshadows.com/phpBB3/
A 12 year old could probably create something more appealing then this. I'm surprised there is even a game like this that exists... I was so shocked I had to do some research on it. Apparently when It first came out in stores it cost somewhere around $20... I would have been PISSED if I bought it.avansc wrote:im pretty sure that i can make that in a week.
there are no dynamics what so ever.
By 'us' I was generalizing all game developers, not just TCR.avansc wrote:i didnt know any of us were in business.
Wtf? Did they all get fired after the first 3 days and decide to release the game anways?Wikipedia wrote: Upon completion of the race, the player is presented with digital representation of a large three-handled trophy and the text "YOU'RE WINNER !". The game occasionally fails to distinguish between whether the player is starting or finishing the race when they pass through the starting point, and so this congratulatory screen may appear within seconds of starting a game, ending the race before it even begins.
Eh I think that's a pretty close assumption to what happened... I read somewhere that it was released in it's pre-alpha stage... But the question is "WHY?!?!" What could possibly possess ANYONE to do that?dandymcgee wrote:Wtf? Did they all get fired after the first 3 days and decide to release the game anways?.
Yea.. they were either geniuses, or morons. Perhaps they counted on it being given a lot of attention as "the worst game ever" and therefore selling over 20,000 copies, or perhaps they were just plain stupid.Bludklok wrote: Eh I think that's a pretty close assumption to what happened... I read somewhere that it was released in it's pre-alpha stage... But the question is "WHY?!?!" What could possibly possess ANYONE to do that?
Here's the rest of what he said about it.Few times in history has a product been so bad that they are not worth the materials they are made out of. For software, this is never the case. All the value is in the software, not the CDs themselves. But, today, I will tell you of a game that managed to make the plastic and cardboard far more valuable than their contents.
Let me guess... Stick Picking?Moosader wrote:Damn. I'd better find a new hobby.