The game looks like fun and i really like the artwork.
Re: J-fail: Unstoppable
Posted: Fri Aug 14, 2009 3:43 pm
by Bakkon
Looks like Geometry Wars but with zombies.
Re: J-fail: Unstoppable
Posted: Fri Aug 14, 2009 3:51 pm
by kamokow
I will admit that it does look rather good. However, it looks like a copy of a few popular flash games. But in all honesty I would buy it, as long as it was reasonably priced (but knowing them... and their hundred thousand dollar profits, it wont be XD)
Re: J-fail: Unstoppable
Posted: Fri Aug 14, 2009 4:15 pm
by dandymcgee
Not bad for an indie XBox game. I don't really like zombie shoot-em-ups, but the video looks fairly presentable. I like the music.
Re: J-fail: Unstoppable
Posted: Sat Aug 15, 2009 12:45 am
by ArmisticeML
I don't WANT to like it...but it does look good. Meh.
Re: J-fail: Unstoppable
Posted: Sat Aug 15, 2009 2:40 am
by Bludklok
ArmisticeML wrote:I don't WANT to like it...but it does look good. Meh.
My exact feelings right now.
Re: J-fail: Unstoppable
Posted: Sat Aug 15, 2009 1:01 pm
by Moosader
ArmisticeML wrote:I don't WANT to like it...but it does look good. Meh.
Same.
But hey, on the bright side you can only respect an XNA game so much.
*goes off to be a conceited C++ coder*
Re: J-fail: Unstoppable
Posted: Sat Aug 15, 2009 1:24 pm
by Netwatcher
Well I do respect the 2 guys in the team who actually do something .
The game looks awesome, they just have bad PR... and Mentality.
Re: J-fail: Unstoppable
Posted: Sat Aug 15, 2009 1:25 pm
by Kros
Looks solid. Can't say how fun it plays till I actually get my hands on a demo or something; trailers can be misleading. Art looks good though.
I'm fairly impressed, I didn't think they'd get their act together.
Moosader wrote:But hey, on the bright side you can only respect an XNA game so much.
I don't agree.
Re: J-fail: Unstoppable
Posted: Sat Aug 15, 2009 1:25 pm
by zNelson24
Hmm.
Visual quality is ok, but I wouldnt mind seeing more than 4 framed animation. I also like the fact that they seem to have gotten the flashlight thing right (I had to adjust my TV the last time I played a game with that effect).
I cant really say anything more until I actually play it.
Re: J-fail: Unstoppable
Posted: Sat Aug 15, 2009 5:55 pm
by Pickzell
It looks OK, but pretty bland. There's variety, yes, but when you actually get down to it, they show the same thing over and over.
Re: J-fail: Unstoppable
Posted: Sun Aug 16, 2009 7:39 am
by cronjob00
I think the game looks pretty good specially for a teams first game but by no means do I think this game is going to transcend indie gaming like they say. there doesn't seem to be any new concepts for the most part there are other games like it I would play it but so far it doesn't live up to all there hype.
Re: J-fail: Unstoppable
Posted: Sun Aug 16, 2009 9:11 am
by M_D_K
The game is okay. But their "marketing" still leaves a sour taste, you know?
Although later into this they calmed down, stopped with all the OMG AWESOME talk, and actually started taking it more seriously.
Re: J-fail: Unstoppable
Posted: Sun Aug 16, 2009 5:46 pm
by Moosader
Kros wrote:
Moosader wrote:But hey, on the bright side you can only respect an XNA game so much.
I don't agree.
If it were coded with something else and lacked the flash (particle, lighting effects), it wouldn't be as appealing to people. It's harder to achieve this in C++/Ogl. You can respect the design, art, and polish just fine.