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tiles and objects and such
Posted: Tue Aug 18, 2009 5:23 pm
by Donutslayer7
a long while back I watched one of the adventures in game development chapters that featured showing tiles and objects(not refering to OOP) but they didn't seem much different and I began to wonder while developing a level editor, what do you consider a tile and what do you call as an object, something you can interact with?
Re: tiles and objects and such
Posted: Tue Aug 18, 2009 6:10 pm
by Falco Girgis
In our engine, tiles are the bottom layer (floors, grasses, grounds), and objects are rendered above them (tables, chairs, cabinets, doors, etc.)
Items are things that have rigid body physics, which can be picked up and thrown around (they aren't tile-based).
Re: tiles and objects and such
Posted: Wed Aug 19, 2009 12:09 am
by Donutslayer7
ah, I got how you did it, thanks =]