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Style of gameplay

Posted: Wed Aug 26, 2009 8:11 pm
by Donutslayer7
Which do you prefer:
overview, side-scrolling, tactics/SRPG(grid-based), scrolling overview, first person?

I'm making an engine for overview style of gameplay and not sure if I want to implement scrolling, so I want to hear your opinions

Re: Style of gameplay

Posted: Wed Aug 26, 2009 8:44 pm
by wearymemory
I'm not going to use your engine if you don't make it versatile. Gosh.

Re: Style of gameplay

Posted: Wed Aug 26, 2009 9:16 pm
by Falco Girgis
Uhm, dude, every single one of the mentioned styles/genres use/have used scrolling.

Re: Style of gameplay

Posted: Wed Aug 26, 2009 9:48 pm
by trufun202
Donutslayer7 wrote:tactics/SRPG(grid-based)
Are you talking about isometric?

But regardless, as Gyro said, you can implement scrolling with any of those. It's not really a matter of preference, it's a matter of meeting the needs of those who will be using your engine. If you plan on using your engine for more than one project, I'd strongly consider implementing scrolling if I were you.

Re: Style of gameplay

Posted: Wed Aug 26, 2009 11:43 pm
by Donutslayer7
okay, I get the picture, maybe I'm thinking of something else, but...
wearymemory wrote:I'm not going to use your engine if you don't make it versatile. Gosh.
...and you expect to use my engine...honestly?

Re: Style of gameplay

Posted: Thu Aug 27, 2009 7:28 am
by wearymemory
Donutslayer7 wrote:okay, I get the picture, maybe I'm thinking of something else, but...
wearymemory wrote:I'm not going to use your engine if you don't make it versatile. Gosh.
...and you expect to use my engine...honestly?
You're correct. I'd much rather use a commercial one with years of development behind its belt.

Re: Style of gameplay

Posted: Thu Aug 27, 2009 8:24 pm
by Donutslayer7
Fair enough, fair enough, what you say is true.