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free map editor

Posted: Fri Aug 28, 2009 7:34 pm
by derbon
so like um is there a map editor with fstream io, works, simple and collision layer and multiple layer(s)

Re: free map editor

Posted: Fri Aug 28, 2009 11:17 pm
by ibly31
Depending on your need, which most likely would be some form of a game, you would obviously need the skills that are good enough to make that game in mind. Why don't you make this level editor yourself?

What I mean is, if you are going to want to use this level editor for a game, you should be skilled enough to make it yourself.

Re: free map editor

Posted: Fri Aug 28, 2009 11:35 pm
by andrew
Mappy Tile Map Editor - A utility for creating flexible 'maps' for 2D and 3D tile based games

It will still take quite a bit of effort to make anything worthwhile with it, but it does come with examples.

Re: free map editor

Posted: Fri Aug 28, 2009 11:36 pm
by Falco Girgis
What does fstream file i/o have to do with anything? You can load a map file with C++ fstreams, C FILE*s, Lua file I/O, or any other file input/output mechanism you could think of.

Re: free map editor

Posted: Sat Aug 29, 2009 4:53 am
by programmerinprogress
I was pretty sure everyone on this forum would have been aware of lusikkamage's (aka moosader) Moose Tiles (or formely known as MusuGo) map editor.

It's free too, and I believe it has everything you're looking for, why don't you try that out?
http://moosader.com/app-moose-tiles.html

As Gyro said, it shouldn't matter what file streaming system the editor uses, YOU implement the loading system into your game, the map editor only generates instructions which your program has to interpret.

I always think of level editors as map writers/readers and games as simply map readers, implementing a map loading system shouldnt be too hard as long as you understand the instructions the editor is generating in the first place.

Re: free map editor

Posted: Sat Aug 29, 2009 12:34 pm
by Moosader
programmerinprogress wrote:As Gyro said, it shouldn't matter what file streaming system the editor uses, YOU implement the loading system into your game, the map editor only generates instructions which your program has to interpret.
Yeah... The map editor will output a "map file", which could be say a grid of numbers, or a list of tiles, and then you load in the maps in your game.

*needs to get to work on learning Java now that the semester's begun, and update moosetiles -_-*

Re: free map editor

Posted: Sun Aug 30, 2009 3:56 am
by programmerinprogress
*Also need to work on Java for start of university.

I have a helping hand though, my big yellow java book! :mrgreen:

Re: free map editor

Posted: Sun Aug 30, 2009 5:54 pm
by Bludklok
Moosader wrote: *needs to get to work on learning Java now that the semester's begun, and update moosetiles -_-*
programmerinprogress wrote:*Also need to work on Java for start of university.

I have a helping hand though, my big yellow java book! :mrgreen:
Here's some Java practice problems if you two haven't found this already. :D
http://www.javabat.com/

Re: free map editor

Posted: Mon Aug 31, 2009 5:35 pm
by derbon
i forgot to say, moosetiles doesnt work on my computer. AND that i have only 1 year of be a programmer and half the time i was using Blitz+ SO, i dont make level editor

Re: free map editor

Posted: Wed Sep 02, 2009 8:19 pm
by eatcomics
Ah, sounds like my good ol days... Map editors aren't as hard as you think... So you're doing c++ what api? I mean I'm sure we could give you code help if you were to tell us what you had planned more than just i/o, fstream, and such. We need api, features you would like (I guess you kinda gave those), and you're level of experience with c++ and your api... Do you know what pointers are let alone how to use them, dynamic memory, can you use classes, do you know some OOP concepts?