This is a demonstration of our implementation of Screen Space Ambient Occlusion or SSAO. This attempts to approximate ambient occlusion in real time which has typically been reserved for the offline rendering domain. First proposed by Crytek in 2008, this is a short demonstration of our version of the technique with source code and pre-compiled executable.
This demo requires at minimum GLSL v1.3 compliance and GL2.1 compliance. This is ATi hardware HD2XXX on up and nVidia Geforce 6XXX on up.
Source and Executable: http://www.moogenstudios.com/wp-content ... SSAOGL.rar
There is also a video commentary: http://www.youtube.com/QuadrionEngine
OpenGL Demo + GLSL (Now works on ATI).
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