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Going to bed

Posted: Mon Sep 21, 2009 5:32 pm
by K-Bal
Achievements today:

- Failed to implement a Md2 model loader;
- Succeeded to implement an OpenGl Camera class;
- Succeeded to integrate it into a SFML application.

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/NhOoUId_lXM&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/NhOoUId_lXM&hl=de&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]

Good night ;)

Re: Going to bed

Posted: Mon Sep 21, 2009 5:34 pm
by Falco Girgis
Damn, looking good. Even if you failed at the Md2 loader, you still won at two important things. :D

GET SOME REST!

Re: Going to bed

Posted: Mon Sep 21, 2009 5:38 pm
by K-Bal
Thanks ;)
GyroVorbis wrote: GET SOME REST!
I WILL!

Re: Going to bed

Posted: Tue Sep 22, 2009 11:41 am
by K-Bal
Finally, I can load Md2 models and animate them. Textures are not applied properly, yet, so I left them out:

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/myI_mGf6b6I&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/myI_mGf6b6I&hl=de&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]

Re: Going to bed

Posted: Tue Sep 22, 2009 1:50 pm
by Bludklok
Looking good so far. Are you using an API for the opengl?

Re: Going to bed

Posted: Tue Sep 22, 2009 4:20 pm
by K-Bal
Bludklok wrote:Looking good so far. Are you using an API for the opengl?
I'm using SFML for input etc and pure opengl to display the model.

Re: Going to bed

Posted: Tue Sep 22, 2009 4:36 pm
by Pickzell
Nice.
That's one hardcore FPS you've got there though. 1 nanosecond it's 2 FPS the next it's 190.

Re: Going to bed

Posted: Tue Sep 22, 2009 4:55 pm
by K-Bal
Yeah, realtime encoding on a laptop without a gfx card rulez. Furthermore, I'm not averaging the FPS ;)

Re: Going to bed

Posted: Wed Sep 23, 2009 2:01 pm
by K-Bal
The topic is kind of misleading but who cares ;)

Textures are working:

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/U7tYPPwlJjM&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/U7tYPPwlJjM&hl=de&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]

Re: Going to bed

Posted: Wed Sep 23, 2009 3:03 pm
by trufun202
Sweet, that's awesome. What are your big plans for this project, or are you just tinkering?

Re: Going to bed

Posted: Wed Sep 23, 2009 3:13 pm
by K-Bal
I actually have two uses for this,

1. I'm writing my bachelor thesis next semester and need to learn OpenGl,
2. I'm making a hack'n'slay with two friends, which uses 3d models on 2d tilemaps. Our interpretation of the first Diablo ;)


Btw: I'm honoured by your subscription :D I'm a great fan of your Golvellius game.

Re: Going to bed

Posted: Wed Sep 23, 2009 5:29 pm
by trufun202
K-Bal wrote:Btw: I'm honoured by your subscription :D I'm a great fan of your Golvellius game.
:cheers:

Re: Going to bed

Posted: Wed Sep 23, 2009 9:57 pm
by Bakkon
Damn man, you're rockin' house with this project. Looks great!

Re: Going to bed

Posted: Thu Sep 24, 2009 12:00 am
by MadPumpkin
Without the texture, the man reminded me of Medieval for the original Playstation.

Re: Going to bed

Posted: Thu Sep 24, 2009 2:51 am
by K-Bal
Bakkon wrote:Damn man, you're rockin' house with this project. Looks great!
Thank you ;)
MadPumpkin wrote:Without the texture, the man reminded me of Medieval for the original Playstation.
I did not realize that but you are right ;) The model is from the Md2 tutorial I used to implement this.