Grand Theftendo and NES Development

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Falco Girgis
Elysian Shadows Team
Elysian Shadows Team
Posts: 10294
Joined: Thu May 20, 2004 2:04 pm
Current Project: Elysian Shadows
Favorite Gaming Platforms: Dreamcast, SNES, NES
Programming Language of Choice: C/++
Location: Studio Vorbis, AL
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Grand Theftendo and NES Development

Post by Falco Girgis »

Tvspelsfreak showed this to me:
http://www.grandtheftendo.com/
Grand Theftendo wrote: Grand Theftendo is a remake of Grand Theft Auto III for the original Nintendo Entertainment System (NES). It is Grand Theft Auto III running on an 8 bit, 256x240 resolution, 2 bit colour x 2 bit palette, 1.79 Mhz system, written entirely in 6502 Assembly Language! It includes the entire Portland city!
Also, check this out:
http://www.bripro.com/low/hardware/devtendo/index.php
The same guy is trying to do with NES what we do with DC. Communication from the PC and allowing you to test your projects.

Is this not totally awesome?
Last edited by Falco Girgis on Sun Oct 31, 2004 7:29 am, edited 1 time in total.
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