New video series posted: CG Math Primer (OpenGL)
Posted: Sat Oct 10, 2009 11:49 pm
Alright, in response to lots of questioning I've posted a video series on our Youtube site which is intended to be a computer graphics math primer and an OpenGL transformation pipeline primer. If you're experienced in this area, you can probably skip it as it's relatively "on the surface". This is a whiteboard series with about 130 minutes or so of content, so it should address most areas regarding the transformation pipeline. Hopefully the visual presentation will assist in an intimate understanding of the subject matter. It is suggested that you view them in order as the subject matter builds.
1) Vector definitions
2) Matrix definitions
3) Transforms
4) Perspective Projection
5) OpenGL Transformations
If you have any comments or suggestions I'm open to them.
They are located here: http://www.youtube.com/QuadrionEngine
1) Vector definitions
2) Matrix definitions
3) Transforms
4) Perspective Projection
5) OpenGL Transformations
If you have any comments or suggestions I'm open to them.
They are located here: http://www.youtube.com/QuadrionEngine