3D Graphics Engine Progress
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- GroundUpEngine
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3D Graphics Engine Progress
Second rewrite attempt of my engine so far
Done ->
~ Failed to implement my OBJ model file loader
~ Implemented my map file loader /w test tree
~ Implemented my old OGL Camera class
~ Got it all into an SFML application /w 60 FPS cap
Cheers K-Bal for the heads up
Done ->
~ Failed to implement my OBJ model file loader
~ Implemented my map file loader /w test tree
~ Implemented my old OGL Camera class
~ Got it all into an SFML application /w 60 FPS cap
Cheers K-Bal for the heads up
Last edited by GroundUpEngine on Sat Sep 01, 2012 5:08 am, edited 4 times in total.
Re: SFML ftw!
Looks good! Reminds me of something...
Edit: Do you have plans for a game or are you just writing some engine stuff for fun?
Edit: Do you have plans for a game or are you just writing some engine stuff for fun?
- GroundUpEngine
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Re: SFML ftw!
haha yeah, learned the camera work from lighthouse3d hence the gluLookAt func looks sameK-Bal wrote:Looks good! Reminds me of something...
Edit: Do you have plans for a game or are you just writing some engine stuff for fun?
Nah had enough fun, I'm working on a 3D Multiplayer Platformer called 'Blockz' while making the engine,
but I was using GLUT and the library is freaking ancient and that didn't do the job well, so then I changed everything to SDL which was much better but it was working poorly on Vista, so now I'll just stick to SFML, because of all this rewriting I haven't got much done, but in my GLUT version it was pretty well rounded so I'll just be copying the data
- cypher1554R
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Re: SFML ftw!
Nice. I like it. Keep it up!
- GroundUpEngine
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Re: SFML ftw!
Cheerscypher1554R wrote:Nice. I like it. Keep it up!
- GroundUpEngine
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Re: SFML ftw!
Woot! I can draw my own files simular to [OBJ models] into a scene, no animation or texture yet though ->
Edit:
Edit:
Last edited by GroundUpEngine on Wed Dec 02, 2009 9:08 am, edited 1 time in total.
- dandymcgee
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Re: SFML ftw!
Haha, I love the model of the guy with the gun.GroundUpEngine wrote:Woot! I can draw my own files simular to [OBJ models] into a scene, no animation or texture yet though ->
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
- GroundUpEngine
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Re: SFML ftw!
Thanks, it was my second attempt at a human body aswelldandymcgee wrote: Haha, I love the model of the guy with the gun.
Took 3 blender classes in college then quit, My aim is to have models simular to Team Fortress 2
Edit: I went on your forum, your lua game engine is freakin' sweat!
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Re: SFML ftw!
Thanks.GroundUpEngine wrote:Thanks, it was my second attempt at a human body aswelldandymcgee wrote: Haha, I love the model of the guy with the gun.
Took 3 blender classes in college then quit, My aim is to have models simular to Team Fortress 2
Edit: I went on your forum, your lua game engine is freakin' sweat!
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
Re: SFML ftw!
I hope you mean sweat as in his engine must have been the cause of much blood, sweat, and tears for its awesomenss, rather than your engine looks sweaty...GroundUpEngine wrote: Edit: I went on your forum, your lua game engine is freakin' sweat!
And the thing about SDL running like crap on vista... I've noticed that it seems slowed on my vista lappy too... Vista fails...
- GroundUpEngine
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Re: SFML ftw!
Ops ye I ment sweet*eatcomics wrote:I hope you mean sweat as in his engine must have been the cause of much blood, sweat, and tears for its awesomenss, rather than your engine looks sweaty...GroundUpEngine wrote: Edit: I went on your forum, your lua game engine is freakin' sweat!
And the thing about SDL running like crap on vista... I've noticed that it seems slowed on my vista lappy too... Vista fails...
and ye totally agreed Vista fails hard!
Re: SFML ftw!
Why is this thread in the general/offtopic, shouldn't it be in programming, or development?
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Re: SFML ftw!
Agreedeatcomics wrote:Why is this thread in the general/offtopic, shouldn't it be in programming, or development?
"Time is an illusion. Lunchtime, doubly so."
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- GroundUpEngine
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Re: SFML ftw!
Ye Gyro just moved ithurstshifter wrote:Agreedeatcomics wrote:Why is this thread in the general/offtopic, shouldn't it be in programming, or development?
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Re: [GroundUpEngine] progress in SFML
Hmm I've checked out the SFML website and I'm considering switching to it. Anyone that has used it and wants to spare some insight on it's functionality, ease of use, power, flexibility, etc. that would be awesome. I'm trying to get out of Allegro because it's not quite doing my games justice nowadays.