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Mad Pumpkin Entertainment Development thread
Posted: Sat Dec 05, 2009 11:45 pm
by MadPumpkin
I decided to make one thread to put things that are generic on. I mainly got this idea from Trufun's Golvellius 3D thread (sorry, and thank you Trufun!). I'm going to be putting things like screen shots and information about any graphics or code I might be working on and their general use. I'm going to try to not put many things that are huge, like tons of things for many uses, this is just to show things that I've made. If I ever finish a full game or something like that I'll probably make a new thread for it.
I'm mostly worried about getting any things like Graphics, codes, concepts, ideas, etc. that I come up with, on this thread. It'll make it easier for me since I'm starting to work a bit more then I have for the past couple years haha.
Re: Mad Pumpkin Entertainment Development thread
Posted: Sun Dec 06, 2009 8:52 am
by Bludklok
Sweet. Hope to see a lot of progress. :D
Re: Mad Pumpkin Entertainment Development thread
Posted: Wed Dec 09, 2009 3:56 am
by MadPumpkin
I decided I should post my progress in making my GUI template. That's really all it is, it's a template made in C++ using SDL
Download it here (comes with SDL extension file)
http://www.megaupload.com/?d=X59QP3MQ
282.19 KB File size
Re: Mad Pumpkin Entertainment Development thread
Posted: Wed Dec 09, 2009 12:11 pm
by dandymcgee
MadPumpkin wrote:I decided I should post my progress in making my GUI template. That's really all it is, it's a template made in C++ using SDL
Download it here (comes with SDL extension file)
http://www.megaupload.com/?d=X59QP3MQ
282.19 KB File size
It's a blank window.. with no source code. Perhaps one of the least exciting things I've ever downloaded.
Judging by the output it appears as if progress is going well though, so I'll be watching for future updates.
Re: Mad Pumpkin Entertainment Development thread
Posted: Wed Dec 09, 2009 8:04 pm
by MadPumpkin
oh shit did I forget the source?? O.O let me reupload that when I get on my other computer haha.
Re: Mad Pumpkin Entertainment Development thread
Posted: Mon Dec 21, 2009 4:18 pm
by MadPumpkin
http://www.megaupload.com/?d=9ADS6MLZ Here it is!!
Filename: SDL_C++.rar
File description: SDL C template
File size: 285.06 KB
I'm going to speedcode pong later tonight. Meaning the code won't be as clean as this. Just all in like one .cpp and .h file called game or something...
M_D_K wrote the Keys.CPP file I do not take credit for that!
MPEDevthread (PONG!!!)
Posted: Tue Dec 22, 2009 8:00 pm
by MadPumpkin
So I figured I might post the pong game I made last night. It still has issues, just wanted to see how fast I could do it mostly. It's not balanced well either, as in the player is way better than the AI by default... Easily.
http://www.megaupload.com/?d=WQA97NLY
Filename: Pong.rar
File description: Pong using my SDL C template
File size: 288.41 KB
Re: MPEDevthread (PONG!!!)
Posted: Wed Dec 23, 2009 8:04 am
by GroundUpEngine
MadPumpkin wrote:So I figured I might post the pong game I made last night. It still has issues, just wanted to see how fast I could do it mostly. It's not balanced well either, as in the player is way better than the AI by default... Easily.
http://www.megaupload.com/?d=WQA97NLY
Filename: Pong.rar
File description: Pong using my SDL C template
File size: 288.41 KB
Nice pong game, especially if you just made it last night. Good stuff
Re: Mad Pumpkin Entertainment Development thread
Posted: Wed Dec 23, 2009 3:15 pm
by dandymcgee
Other than the fact that collision is flawed and ball moves unbearably slow, it's not half bad.
Re: Mad Pumpkin Entertainment Development thread
Posted: Wed Dec 23, 2009 6:50 pm
by MadPumpkin
dandymcgee wrote:Other than the fact that collision is flawed and ball moves unbearably slow, it's not half bad.
Like I said I just made it last night. Took me 3 hours total and It's my first game in C++.
Re: Mad Pumpkin Entertainment Development thread
Posted: Thu Dec 24, 2009 9:16 am
by dandymcgee
MadPumpkin wrote:dandymcgee wrote:Other than the fact that collision is flawed and ball moves unbearably slow, it's not half bad.
Like I said I just made it last night. Took me 3 hours total and It's my first game in C++.
For a 3 hour first game, it's excellent.
Re: Mad Pumpkin Entertainment Development thread
Posted: Wed Apr 07, 2010 7:57 pm
by MadPumpkin
This is the old version, my very first attempt at making... Anything really, and I THOUGHT it didn't turn out that bad, but make the comparison... I will let you decide which ones better.
http://s740.photobucket.com/albums/xx45 ... g&newest=1
~~~~~
Or this, took me about 3 hours to actually complete, I work pretty fast, but that proved to be not the best seeing as though it's not the best.
Re: Mad Pumpkin Entertainment Development thread
Posted: Wed Apr 07, 2010 8:31 pm
by GroundUpEngine
Nice work! The face on that model ahah
Re: Mad Pumpkin Entertainment Development thread
Posted: Wed Apr 07, 2010 8:32 pm
by MadPumpkin
GroundUpEngine wrote:Nice work! The face on that model ahah
Damn it! I KNEW I forgot something! Haha nah I'm just kidding, but seriously... I haven't done the face yet.
Re: Mad Pumpkin Entertainment Development thread
Posted: Wed Apr 07, 2010 8:36 pm
by GroundUpEngine
aha thought so :P