zaEngine+ActionWizardMagic - project
Posted: Sun Dec 06, 2009 1:25 pm
Im creating a new game, and a SDL engine with it and I want to share my experiences and thoughts on it, as well as get some feedback. I've been working on this project for 3 days( a few hours each ), and I'm happy with the progress and still highly motivated. Follow my progress in this thread, or at http://www.youtube.com/user/Zanchill.
zaEngine:
Features:(So far)
-Window management
-Surface/texture loading and blitting
-Keyboard Input
-Spritesheets(w/ custom made text format)
-Event Handling
-Base classes for players, mapobjects & creatures
-Random number generator & int to string "converter"
-Collision detection between mapobjects
Needs more work:
-Texture management
-Event Handling/Keyboard Input
-Overall design
ToDo:
-Sound
-Text
-Figure out how to compile as a separate framework
ActionWizardMagic:
Implemented:
-Player w/ movement.
-Coin for score
-2 Spells
-Monsters (Turtle) w/ AI movement
-Combat
-Spawning system
ToDo:
-2 More spells
-Some more monsters
-HUD
-Leveling and stats
Video #1(click the video again for HD @ youtube.com)
Video #2
Video #3
zaEngine:
Features:(So far)
-Window management
-Surface/texture loading and blitting
-Keyboard Input
-Spritesheets(w/ custom made text format)
-Event Handling
-Base classes for players, mapobjects & creatures
-Random number generator & int to string "converter"
-Collision detection between mapobjects
Needs more work:
-Texture management
-Event Handling/Keyboard Input
-Overall design
ToDo:
-Sound
-Text
-Figure out how to compile as a separate framework
ActionWizardMagic:
Implemented:
-Player w/ movement.
-Coin for score
-2 Spells
-Monsters (Turtle) w/ AI movement
-Combat
-Spawning system
ToDo:
-2 More spells
-Some more monsters
-HUD
-Leveling and stats
Video #1(click the video again for HD @ youtube.com)
Video #2
Video #3