interweb + c++ = oil + water?
Posted: Thu Jan 07, 2010 12:00 am
As we all know, c++ is the most superior language ever created for any application in all things computing ( just wanted to create a hate storm).
But as amazing as it is, I have found a road-block that I am not sure if I can hurtle. I am completing a c++ game and was wondering if it was possible
to make it a "in browser" game, like a flash or java game. I feel that making the user download the game is going to be a major turn off, because the
interweb can give you h1n1 and eat your babies at the same time if you download from an unknown source. I just so happened to stubble on this, seemingly,
usefull toolkit that i believe can aid me.
http://www.webtoolkit.eu/wt (sorry if linking is a felony on this board).
Would anyone happen to have any experience with this toolkit, or any know-how on making an "in browser" c++ application?
And here is some miscilanious facts that really don't matter in the slightest degree:
1. I used visual studio, with dark gdk ( I highly recommend this to any 2d game creators, some of their preset functions suck, but it is good for noobs who don't want
to deal with frames per second, updates per second and double buffering, etc.)
2. It is a 2d top down shooter. WASD to move. Point + click to shoot. bunch of levels, and some decently smart enemy ai.
3. Three person "development team". college kids, i code, 1 friend for music, the other for spriting.
4. I have no idea how to make anything run outside of visual studio.
5. The Youtube series "Adventures in game development" is my major source of inspiration.
Any response is more than welcome, even if it is someone just hating me for this being my only post, and I am asking for help. Ask me about how hard making "ai" is if you like.
But as amazing as it is, I have found a road-block that I am not sure if I can hurtle. I am completing a c++ game and was wondering if it was possible
to make it a "in browser" game, like a flash or java game. I feel that making the user download the game is going to be a major turn off, because the
interweb can give you h1n1 and eat your babies at the same time if you download from an unknown source. I just so happened to stubble on this, seemingly,
usefull toolkit that i believe can aid me.
http://www.webtoolkit.eu/wt (sorry if linking is a felony on this board).
Would anyone happen to have any experience with this toolkit, or any know-how on making an "in browser" c++ application?
And here is some miscilanious facts that really don't matter in the slightest degree:
1. I used visual studio, with dark gdk ( I highly recommend this to any 2d game creators, some of their preset functions suck, but it is good for noobs who don't want
to deal with frames per second, updates per second and double buffering, etc.)
2. It is a 2d top down shooter. WASD to move. Point + click to shoot. bunch of levels, and some decently smart enemy ai.
3. Three person "development team". college kids, i code, 1 friend for music, the other for spriting.
4. I have no idea how to make anything run outside of visual studio.
5. The Youtube series "Adventures in game development" is my major source of inspiration.
Any response is more than welcome, even if it is someone just hating me for this being my only post, and I am asking for help. Ask me about how hard making "ai" is if you like.