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3D modeling

Posted: Fri Jan 08, 2010 10:23 am
by EdEown
So if someone is 3D modeler.
Does he have to know:

Some programing ? less or more ?
Animation ? less or more?
3d modeling (I knwo this :D)
Drawing texture? less or more?

Can good 3D modelere also know how to be a good programer?
I kind of realy like both. If I do 3D modeling I miss programing
If I want programing I miss 3D modeling :x

Re: 3D modeling

Posted: Fri Jan 08, 2010 12:47 pm
by Lord Pingas
Sure you can do modeling while still being a good programmer!

I enjoy programming but I love to design and make up characters and such. Anyone can do more than one things... You just got to put your mind to it.

Re: 3D modeling

Posted: Fri Jan 08, 2010 1:01 pm
by GroundUpEngine
In 3D game devving, modelling is just one of the roles needed.
But as a hybrid (programmer/modeller) your better of I think, I myself really enjoy making meshes and characters but with the ability to use programming to load/bring the characters to life in a game feels great!

You can be great at both trust, and when you get bored of one you can just do the other. :lol:

Re: 3D modeling

Posted: Fri Jan 08, 2010 3:50 pm
by EdEown
GroundUpEngine wrote:In 3D game devving, modelling is just one of the roles needed.
But as a hybrid (programmer/modeller) your better of I think, I myself really enjoy making meshes and characters but with the ability to use programming to load/bring the characters to life in a game feels great!

You can be great at both trust, and when you get bored of one you can just do the other. :lol:

But in real game programing, in industries you dont see person which does 3D mdoeling and programing at same time.

For me it kinds of fits together perfectly.

Re: 3D modeling

Posted: Fri Jan 08, 2010 5:52 pm
by Lord Pingas
EdEown wrote:
GroundUpEngine wrote:In 3D game devving, modelling is just one of the roles needed.
But as a hybrid (programmer/modeller) your better of I think, I myself really enjoy making meshes and characters but with the ability to use programming to load/bring the characters to life in a game feels great!

You can be great at both trust, and when you get bored of one you can just do the other. :lol:

But in real game programing, in industries you dont see person which does 3D mdoeling and programing at same time.

For me it kinds of fits together perfectly.
My good sir. What indie developers are doing is real game programming...

Re: 3D modeling

Posted: Fri Jan 08, 2010 7:10 pm
by GroundUpEngine
Lord Pingas wrote: My good sir. What indie developers are doing is real game programming...
This. :roll:

Re: 3D modeling

Posted: Sun Jan 10, 2010 8:37 am
by EdEown
GroundUpEngine wrote:
Lord Pingas wrote: My good sir. What indie developers are doing is real game programming...
This. :roll:
Yea but what about large companies. While having large RPG for example. Do they have people in their teams
which do, programing and modeling in same time?

Re: 3D modeling

Posted: Sun Jan 10, 2010 12:01 pm
by Lord Pingas
EdEown wrote:
GroundUpEngine wrote:
Lord Pingas wrote: My good sir. What indie developers are doing is real game programming...
This. :roll:
Yea but what about large companies. While having large RPG for example. Do they have people in their teams
which do, programing and modeling in same time?
I doubt it. I don't know shit about how the industries work unfortunately. :lol:

Re: 3D modeling

Posted: Sun Jan 10, 2010 1:13 pm
by GroundUpEngine
EdEown wrote: Yea but what about large companies. While having large RPG for example. Do they have people in their teams
which do, programing and modeling in same time?
Nah not likely but It's really up to you if you wannt to focus on one more than the other, personally I am better at programming than the art side of game devving but that was my choice to be like that.

If your more of a technical and logical person that likes knowing how things tick, solving tasks and building solutions
- focus more on programming, engine programming, graphics programming, etc..

If your more of an artistic and creative person that likes thinking up good ideas, game design, general art
- focus more on pixel art, 3D modelling, drawing, texturing, etc..

jus my 2 cents ;)

Re: 3D modeling

Posted: Tue Jan 12, 2010 5:01 pm
by thejahooli
You should work on both as I think that they will both look good even when trying to get a job as a programmer or modeller. The more you know about what other people in your team are doing the better a team you will be, that's why Falco recommended this in his "Where To Begin" videos.

Re: 3D modeling

Posted: Thu Jan 21, 2010 5:06 am
by jonemartin
You can make money off of just the 3D models. If you are good at designing unique sports cars for example, or maybe architecture is your thing. Purchasing a copy of 3D Studio Max would be very well worth it. You really do not need to make the textures either, just the mesh model itself for a high poly WWII U-boat, would sell for $200.00 or $300.00 USD at Turbo Squid.com. The fact is, the professional game studios browse at TurboSquid making purchases all the time. They look specifically for models from the above softwares as well as, LightWave, Cinema 4D and CAD architectural software..

Thanks.

Re: 3D modeling

Posted: Thu Jan 21, 2010 5:42 am
by K-Bal
jonemartin wrote:You can make money off of just the 3D models. If you are good at designing unique sports cars for example, or maybe architecture is your thing. Purchasing a copy of 3D Studio Max would be very well worth it. You really do not need to make the textures either, just the mesh model itself for a high poly WWII U-boat, would sell for $200.00 or $300.00 USD at Turbo Squid.com. The fact is, the professional game studios browse at TurboSquid making purchases all the time. They look specifically for models from the above softwares as well as, LightWave, Cinema 4D and CAD architectural software..

Thanks.
Bot-strike the second.

Re: 3D modeling

Posted: Thu Jan 21, 2010 8:16 am
by hurstshifter
K-Bal wrote:
jonemartin wrote:You can make money off of just the 3D models. If you are good at designing unique sports cars for example, or maybe architecture is your thing. Purchasing a copy of 3D Studio Max would be very well worth it. You really do not need to make the textures either, just the mesh model itself for a high poly WWII U-boat, would sell for $200.00 or $300.00 USD at Turbo Squid.com. The fact is, the professional game studios browse at TurboSquid making purchases all the time. They look specifically for models from the above softwares as well as, LightWave, Cinema 4D and CAD architectural software..

Thanks.
Bot-strike the second.
He's a sly one he is

Re: 3D modeling

Posted: Fri Feb 26, 2010 2:14 pm
by Mr. Achie
Lol, I was just looking at RockstarGames' Job listing, and their was an artist needed. At the ''requirement'' thing, it says ''must have some programming skills/experience''. It doesnt have to be always like that ofcourse, but you must remember that it is an advantage to know more and more. :)
A Techninal Artist for example, MUST have some modeling and programming experience.

Re: 3D modeling

Posted: Tue Nov 16, 2010 7:20 pm
by MadPumpkin
If you want a job in it, it really depends. For example most jobs will either want you to be able to animate, model AND texture, just animate or just model. Basically most people I have talked to that did professional work on movies were required to mainly be ABLE to do all 3 even if they weren't necessarily doing all 3.