Equipment
Posted: Wed Jan 20, 2010 4:05 pm
So, every once in a while, I have some idea in my head, and like to try and make a discussion about it. And I feel that this particular board is a little underused, with how much it encompasses of what we do. My recent pondering has been over equipment in games - specifically armor and the like, and how it affects your character's look. This mostly concerns RPGs I suppose. As I have done previously, I'll present a couple examples of systems as they relate to this pondering. These are mostly MMO titles because the changes are a bigger deal in this case, thus the systems used are the extremes of their type.
1) Final Fantasy XI - Okay, so there are plenty of other (and possibly better) examples, but this is the one that sticks out in my mind, probably because of the huge variety, and since it's an MMO, it matters not only for you, but for others around you.
System: Most of the gear you get affects your character model in some way, often in a pretty big way. It's very obvious at higher levels what job (class) someone is from pretty far away.
The Good: It probably gets you even more involved in choosing gear, and working towards getting it. It can also make you feel more like you have gained power in this virtual world - when you look bad ass, you feel bad ass.
The Bad: Because there will always be one "best" piece of gear for a class, everyone around your level that is currently the same class will probably look exactly like you. Combined with the small character choices you have in FFXI (I mean, hey, the game is like 7 years old by now), it's not uncommon for someone to have exactly the same character model as you. This is of course more of a problem with online games, but the same applies to any game of this system. Give as many choices as you like, but if there's one "best", it's going to be the one everyone will have.
2) Champions Online - The polar opposite to FFXI
System: Not a single piece of gear makes the slightest difference in how you look. Your character model is based entirely on your choices in the character creator, and later when making or editing alternate costumes.
The Good: Because of the insane amount of customization in the character creator/editor, chances are not a single other character looks remotely like you. I've passed hundreds if not thousands of other players in this game, and not one of them looked anything like any of my 6 characters. A+ for personal expression.
The Bad: Maybe I was just so used to FFXI, but it was disappointing to get a new piece of gear, equip it, and not notice it, until I got into battle and hit a little harder or something. And to gain so many levels and not look any different/better than I did when I started. You can make alternate costumes, sure - but nothing I couldn't have just made originally. You don't look like you progressed, and that does make a difference.
3) Runes of Magic - Perhaps a good middle ground?
System: Gear makes a difference on your character, and for a monetary in-game (sort of) fee, you can change its color.
The Good: You get better, and generally cooler-looking gear, so your character often displays its level. Your gear can have a personal touch by having a different color from those who might also have that gear.
The Bad: Mostly the fault of the implementation (and the fact that it's a free-to-play MMO), this is generally done through purchasing crystals with real money, and using that for services such as color changes to your gear, mount, etc. As a result, most people didn't do it - this is to be expected. Furthermore, the changes are limited (also to be expected) - not all parts of the gear were subject to color change. And each different color you chose cost you more; there was no flat rate for changing the color of a single piece of equipment. And really, a simple color change didn't do too much to make it less obvious when someone had the same gear as you. Overall, it was a good idea though.
4) Fable II - Oh, Moleneux...
System: There is no gear (just guns and swords), clothing is entirely optional (within reason), and only affects how you look, and thus how people view you.
The Good: True to its desire to be a "casual" RPG, there's no micro-managing of gear, and you wear what you want with no worry about something else being better for your stats.
The Bad: There's really just not that much to choose from to feel as though your character is really "personalized". And if you were doing the whole role-playing thing and getting married and such, you had to care about what people thought of you, which in part was determined by your clothing and its "attractiveness" quality, and a few other stats. Needless to say, there is a best choice for these things, so you are pushed toward certain choices to do certain things. It was a well-intentioned idea that fell a little flat.
So, I don't blame you if you didn't read all that, but regardless if you did or not, I'd like to hear your thoughts on any equip-able items changing your character's look. How would you do it?
1) Final Fantasy XI - Okay, so there are plenty of other (and possibly better) examples, but this is the one that sticks out in my mind, probably because of the huge variety, and since it's an MMO, it matters not only for you, but for others around you.
System: Most of the gear you get affects your character model in some way, often in a pretty big way. It's very obvious at higher levels what job (class) someone is from pretty far away.
The Good: It probably gets you even more involved in choosing gear, and working towards getting it. It can also make you feel more like you have gained power in this virtual world - when you look bad ass, you feel bad ass.
The Bad: Because there will always be one "best" piece of gear for a class, everyone around your level that is currently the same class will probably look exactly like you. Combined with the small character choices you have in FFXI (I mean, hey, the game is like 7 years old by now), it's not uncommon for someone to have exactly the same character model as you. This is of course more of a problem with online games, but the same applies to any game of this system. Give as many choices as you like, but if there's one "best", it's going to be the one everyone will have.
2) Champions Online - The polar opposite to FFXI
System: Not a single piece of gear makes the slightest difference in how you look. Your character model is based entirely on your choices in the character creator, and later when making or editing alternate costumes.
The Good: Because of the insane amount of customization in the character creator/editor, chances are not a single other character looks remotely like you. I've passed hundreds if not thousands of other players in this game, and not one of them looked anything like any of my 6 characters. A+ for personal expression.
The Bad: Maybe I was just so used to FFXI, but it was disappointing to get a new piece of gear, equip it, and not notice it, until I got into battle and hit a little harder or something. And to gain so many levels and not look any different/better than I did when I started. You can make alternate costumes, sure - but nothing I couldn't have just made originally. You don't look like you progressed, and that does make a difference.
3) Runes of Magic - Perhaps a good middle ground?
System: Gear makes a difference on your character, and for a monetary in-game (sort of) fee, you can change its color.
The Good: You get better, and generally cooler-looking gear, so your character often displays its level. Your gear can have a personal touch by having a different color from those who might also have that gear.
The Bad: Mostly the fault of the implementation (and the fact that it's a free-to-play MMO), this is generally done through purchasing crystals with real money, and using that for services such as color changes to your gear, mount, etc. As a result, most people didn't do it - this is to be expected. Furthermore, the changes are limited (also to be expected) - not all parts of the gear were subject to color change. And each different color you chose cost you more; there was no flat rate for changing the color of a single piece of equipment. And really, a simple color change didn't do too much to make it less obvious when someone had the same gear as you. Overall, it was a good idea though.
4) Fable II - Oh, Moleneux...
System: There is no gear (just guns and swords), clothing is entirely optional (within reason), and only affects how you look, and thus how people view you.
The Good: True to its desire to be a "casual" RPG, there's no micro-managing of gear, and you wear what you want with no worry about something else being better for your stats.
The Bad: There's really just not that much to choose from to feel as though your character is really "personalized". And if you were doing the whole role-playing thing and getting married and such, you had to care about what people thought of you, which in part was determined by your clothing and its "attractiveness" quality, and a few other stats. Needless to say, there is a best choice for these things, so you are pushed toward certain choices to do certain things. It was a well-intentioned idea that fell a little flat.
So, I don't blame you if you didn't read all that, but regardless if you did or not, I'd like to hear your thoughts on any equip-able items changing your character's look. How would you do it?