Page 1 of 1

Programming In Multiple Languages

Posted: Wed Feb 10, 2010 9:37 pm
by davidthefat
I want to see if its wise to program the same program in 2 languages. 2 totally identical but irrelevant (as in they dont interact with each other) games using 2 different languages like C++ and Java. I want to try this and see how it comes out, Java as you know can be run on any OS but so can C++, but Java can run on the browser. I will be using SDL and OpenGL on C++ and AWT (unless someone can suggest a better alternative) and Jogl or Lwjgl. I think this can be a great learning experience for me or other people that might want to try this. IDK I think it will force me to focus on the actual logic and stuff and not on syntax

I can make them interact with each other by making a server using C++ and MySQL, so theoretically they can still "Interact" with each other

Re: Programming In Multiple Languages

Posted: Fri Feb 12, 2010 10:13 pm
by wearymemory
It's the new age, let's Swing!

Re: Programming In Multiple Languages

Posted: Fri Feb 12, 2010 10:25 pm
by davidthefat
wearymemory wrote:It's the new age, let's Swing!
I thought Swing was just the rendering part, I thought AWT handles all the input

Re: Programming In Multiple Languages

Posted: Sat Feb 13, 2010 1:25 pm
by X Abstract X
If you use JOGL you will have to use awt for input. With LWJGL however, it handles input too. LWJGL is also a lot cleaner, more stable, and makes more sense because JOGL is object-oriented (over complicates everything, especially if you already have experience using openGL in C++). In the past people used JOGL because it was supported by Sun, but it was dropped recently.