Anything related in any way to game development as a whole is welcome here. Tell us about your game, grace us with your project, show us your new YouTube video, etc.
One of the posts about the raycaster reminded me about the basic raytracer I once made. The difference between a raycaster and a raytracer is that a raytracer uses a recursive function so It can easily make effects like relfections. The downside however is that this has a huge impact on the performance and is therefor not useable in realtime.
Here is an image of the spheres with one blue light, reflectivity and Anti-aliasing.
Note that I haven't used any 3D rendering library and it only uses SDL for drawing.
Not really that powerful, but It's a start. I'm thinking of rewriting it because it can only display spheres, it's a fixed camera and I can't show textures. The only thing holding me back is the ray-object collision math. Do you happen to know any good sources?