I started trying to use the blood engine with the DC Shooter that I'm making. I seem to of really lowered it down. I have one error.
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Deleting intermediate files and output files for project 'shooter - Win32 Debug'.
--------------------Configuration: shooter - Win32 Debug--------------------
Microsoft (R) Program Maintenance Utility Version 6.00.8168.0
Copyright (C) Microsoft Corp 1988-1998. All rights reserved.
C:\DevKitDC\bin\createim C:\CYGWIN\USR\LOCAL\PROGRAMS\shooter\romdisk.img C:\CYGWIN\USR\LOCAL\PROGRAMS\shooter\romdisk
0 rom 41b0c3ca [0xffffffff, 0xffffffff] 37777777777, sz 0, at 0x0
1 . [0x790f , 0x9787d0c8] 0040755, sz 0, at 0x20
1 .. [0x790f , 0x5d015 ] 0040755, sz 0, at 0x40 [link to 0x20 ]
1 bg.PNG [0x790f , 0x45e47 ] 0100644, sz 19897, at 0x60
1 bullet.PNG [0x790f , 0x5fd7b430] 0100644, sz 208, at 0x4e40
1 credits [0x790f , 0x8640d ] 0040755, sz 0, at 0x4f30
2 . [0x790f , 0x8640d ] 0040755, sz 0, at 0x4f50 [link to 0x4f30 ]
2 .. [0x790f , 0x9787d0c8] 0040755, sz 0, at 0x4f70 [link to 0x20 ]
2 hs_credit.PNG [0x790f , 0x66412 ] 0100644, sz 5442, at 0x4f90
2 mar_credit.PNG [0x790f , 0xb6427 ] 0100644, sz 7342, at 0x6500
2 pm_credit.PNG [0x790f , 0xab326bf0] 0100644, sz 10486, at 0x81d0
2 ss_credit.PNG [0x790f , 0x128b62b8] 0100644, sz 24422, at 0xaaf0
2 tcr_credit.PNG [0x790f , 0x1a293f ] 0100644, sz 4274, at 0x10a80
2 Thumbs.db [0x790f , 0x56459 ] 0100644, sz 34816, at 0x11b60
1 explosion.PNG [0x790f , 0x3bc4f ] 0100644, sz 711, at 0x1a380
1 fire_bullet.PNG [0x790f , 0x3b42f ] 0100644, sz 205, at 0x1a670
1 fred_studios.PNG [0x790f , 0x45406b34] 0100644, sz 14615, at 0x1a760
1 fr_icon.PNG [0x790f , 0x3b455 ] 0100644, sz 192, at 0x1e0b0
1 health_pack.PNG [0x790f , 0x9d609 ] 0100644, sz 285, at 0x1e190
1 jp_icon.PNG [0x790f , 0x3b44d ] 0100644, sz 183, at 0x1e2d0
1 menu [0x790f , 0xf2f85 ] 0040755, sz 0, at 0x1e3b0
2 . [0x790f , 0xf2f85 ] 0040755, sz 0, at 0x1e3d0 [link to 0x1e3b0 ]
2 .. [0x790f , 0x9787d0c8] 0040755, sz 0, at 0x1e3f0 [link to 0x20 ]
2 left_arrow.PNG [0x790f , 0x482f5b ] 0100644, sz 351, at 0x1e410
2 left_arrow_glow.PNG [0x790f , 0x122f53 ] 0100644, sz 358, at 0x1e590
2 menu_canvas.PNG [0x790f , 0x142f2b ] 0100644, sz 569, at 0x1e730
2 right_arrow.PNG [0x790f , 0x370d33 ] 0100644, sz 322, at 0x1e990
2 right_arrow_glow.PNG [0x790f , 0xa2f4f ] 0100644, sz 344, at 0x1eb00
2 Thumbs.db [0x790f , 0xc2f89 ] 0100644, sz 18432, at 0x1ec90
1 p1.png [0x790f , 0x68c23098] 0100644, sz 395, at 0x234b0
1 p2.png [0x790f , 0x27319d ] 0100644, sz 423, at 0x23660
1 p3.png [0x790f , 0x373a30cc] 0100644, sz 1167, at 0x23830
1 p4.png [0x790f , 0x1b4329 ] 0100644, sz 1212, at 0x23ce0
1 pistol.png [0x790f , 0x5db73 ] 0100644, sz 328, at 0x241c0
1 plasma1.PNG [0x790f , 0x3b43a ] 0100644, sz 215, at 0x24330
1 plasma2.PNG [0x790f , 0xbb43b ] 0100644, sz 276, at 0x24430
1 plasma_rifle.png [0x790f , 0x5db75 ] 0100644, sz 469, at 0x24570
1 rocket.png [0x790f , 0x3db77 ] 0100644, sz 241, at 0x24780
1 rocket_launcher.PNG [0x790f , 0x1b03b428] 0100644, sz 364, at 0x248a0
1 shell.PNG [0x790f , 0x3b446 ] 0100644, sz 179, at 0x24a40
1 shotgun.png [0x790f , 0x3db79 ] 0100644, sz 355, at 0x24b20
1 tc_logo.PNG [0x790f , 0x1c9f9ff4] 0100644, sz 4566, at 0x24cb0
1 team_chaos.PNG [0x790f , 0x95f59af8] 0100644, sz 10143, at 0x25eb0
1 Thumbs.db [0x790f , 0xdb21d0d4] 0100644, sz 83456, at 0x28670
1 typewriter.txf [0x790f , 0x3b6ff ] 0100644, sz 9292, at 0x3cc90
C:\DevKitDC\bin\createo C:\CYGWIN\USR\LOCAL\PROGRAMS\shooter\romdisk.img romdisk C:\CYGWIN\USR\LOCAL\PROGRAMS\shooter\romdisk.o
C:\DevKitDC\bin\g++ -o shooter.elf romdisk.o startup.o shooter.cpp -I C:\DevKitDC\include -I C:\DevKitDC\kernel\arch\dreamcast\include -ml -m4-single-only -O2 -fno-builtin -fno-strict-aliasing -fomit-frame-pointer -fno-optimize-sibling-calls -nos
tartfiles -nostdlib -Wl -Ttext=0x8c010000 -L C:\DevKitDC\lib -L C:\DevKitDC\sh-sega-dreamcast\lib -lparallax -lpng -lz -lm -ltremor -lkallisti -lgcc -ltsunami -lk++ -lpcx -Ttext=0x8c010000
In file included from C:/DevKitDC/include/newlib-libm-sh4/math.h:9,
from C:/DevKitDC/include/math.h:17,
from /cygdrive/c/DevKitDC/include/g++-v3/bits/std_cmath.h:40,
from /cygdrive/c/DevKitDC/include/g++-v3/cmath:31,
from shooter.cpp:16:
C:/DevKitDC/include/newlib-libm-sh4/sys/reent.h:183: field `_localtime_buf' has
incomplete type
NMAKE : fatal error U1077: 'C:\DevKitDC\bin\g++' : return code '0x1'
Stop.
Error executing NMAKE.
shooter.exe - 1 error(s), 0 warning(s)
Check that out. I reduced everything to 0 warnings with just a mere error.
I thought maybe I should open up C:/DevKitDC/include/newlib-libm-sh4/sys/reent.h and see just what line 183 was. :watiff: But ... uhm... Obviously that's too deep for me.